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What is GURPS?
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<blockquote data-quote="pawsplay" data-source="post: 4329925" data-attributes="member: 15538"><p>Let's look at Dai Blackthorn, one of the sample characters. Besides a psychic danger sense and a warp power, he as Abolute Direction, Flexibility (a kind of minor double-jointedness), Honest Face (a 1 point Advantage), Legal Enforcement Powers, and Perfect Balance.</p><p></p><p>Absolute Direction translates without problem, LEP turns into a Perk (ISWAT agent). Flexibility would probably just be Double-jointed in Her.o Honest Face is probably not a Hero trait. Perfect Balance would hae to be constructed; it grants a bonus to DX rolls to keep your feet, a bonus to avoid being tripped or knocked down, and a +1 bonus to Acrobatics, Climbing, and Piloting. In Hero, I think you would have to do a personal Change Environment that improves balance.</p><p></p><p>Dai also has a Duty to ISWAT (Watched). He is a light sleeper, a minor Disavantage that has no equivalent in Hero. He has overconfidence and sense of duty, both psychological limitations. He's poor.</p><p></p><p>He also has 5 quirks: Dislikes deep water; loves high places; no drugs or alcohol; sensitive about his height; and showoff. Showoff translates into a very common, moderate disad, and no drugs or alcohol is probably a common, moderate disad. In HERO terms, he's already bursting at the seams in terms of PsychLims. </p><p></p><p>There are no Hero equivalents to his disliking deep water, loving high places, and being sensitive about his height.</p><p></p><p>So as you can see, while Hero and GURPS have very similar traits, GURPS has some very fine traits that make Dai uniquely Dai.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 4329925, member: 15538"] Let's look at Dai Blackthorn, one of the sample characters. Besides a psychic danger sense and a warp power, he as Abolute Direction, Flexibility (a kind of minor double-jointedness), Honest Face (a 1 point Advantage), Legal Enforcement Powers, and Perfect Balance. Absolute Direction translates without problem, LEP turns into a Perk (ISWAT agent). Flexibility would probably just be Double-jointed in Her.o Honest Face is probably not a Hero trait. Perfect Balance would hae to be constructed; it grants a bonus to DX rolls to keep your feet, a bonus to avoid being tripped or knocked down, and a +1 bonus to Acrobatics, Climbing, and Piloting. In Hero, I think you would have to do a personal Change Environment that improves balance. Dai also has a Duty to ISWAT (Watched). He is a light sleeper, a minor Disavantage that has no equivalent in Hero. He has overconfidence and sense of duty, both psychological limitations. He's poor. He also has 5 quirks: Dislikes deep water; loves high places; no drugs or alcohol; sensitive about his height; and showoff. Showoff translates into a very common, moderate disad, and no drugs or alcohol is probably a common, moderate disad. In HERO terms, he's already bursting at the seams in terms of PsychLims. There are no Hero equivalents to his disliking deep water, loving high places, and being sensitive about his height. So as you can see, while Hero and GURPS have very similar traits, GURPS has some very fine traits that make Dai uniquely Dai. [/QUOTE]
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