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What is GURPS?
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<blockquote data-quote="DrunkonDuty" data-source="post: 4329973" data-attributes="member: 54364"><p>Ooh what a good thread. Have really enjoyed it. Jurgen has given some very nice explanations of GURPS 4E that make me very curious to try it out.</p><p></p><p>I'm still more a fan of HERO myself but, hey, each to their own. I use HERO primarily for supers, at which it excels, but have recently bought Pulp HERO and am eager to try it out. One thing both HERO and GURPS have in common is, at normal person level combat has a way of getting very lethal, very fast. It just makes sense to try to out-think or out-talk the bad guys before going for your gun. I like that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>GURPS (3E anyway, as implied above haven't tried 4E) has a shopping list style of advantages, powers, disads etc. This just appeals less to me than the HERO method of 'imagine something, then work out how to model it.' Of course the GURPS way is handy if you want a quicker and easier start and is more accessible for new RPGers who have suggestions to work from. I picked GURPS character gen up in minutes. Cannot honestly say the the same for HERO but now I'm used to it I really like the tinkerability of it.</p><p></p><p>Like any system though: the better you know it, the easier it is to use it and make it jump through hoops. </p><p></p><p>cheers all.</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 4329973, member: 54364"] Ooh what a good thread. Have really enjoyed it. Jurgen has given some very nice explanations of GURPS 4E that make me very curious to try it out. I'm still more a fan of HERO myself but, hey, each to their own. I use HERO primarily for supers, at which it excels, but have recently bought Pulp HERO and am eager to try it out. One thing both HERO and GURPS have in common is, at normal person level combat has a way of getting very lethal, very fast. It just makes sense to try to out-think or out-talk the bad guys before going for your gun. I like that. :) GURPS (3E anyway, as implied above haven't tried 4E) has a shopping list style of advantages, powers, disads etc. This just appeals less to me than the HERO method of 'imagine something, then work out how to model it.' Of course the GURPS way is handy if you want a quicker and easier start and is more accessible for new RPGers who have suggestions to work from. I picked GURPS character gen up in minutes. Cannot honestly say the the same for HERO but now I'm used to it I really like the tinkerability of it. Like any system though: the better you know it, the easier it is to use it and make it jump through hoops. cheers all. [/QUOTE]
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