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What is GURPS?
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<blockquote data-quote="Jürgen Hubert" data-source="post: 4330932" data-attributes="member: 7177"><p>Some of my old 3e favorites (many of which are now available at $10 each);</p><p></p><p>GURPS Cabal: Like the World of Darkness... but with less angsting about being monsters or ruthless mages! The setting works better for different types of monsters/mystics working together as well...</p><p>GURPS Creatures of the Night: Some <em>really</em> disturbing monsters here. The author wrote them up after various nightmares he's had, and it shows.</p><p>GURPS Horror: <em>The</em> definite treatment of the horror genre for role-playing games... at least, until they create a new edition for 4E. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>GURPS Technomancer: Fun modern-day Alternate Earth where magic returned to the world in 1945. It has a somewhat unfortunate US-centrism, however...</p><p>Transhuman Space: The definite proof that "hard SF" doesn't have to mean "boring" - and reminds us that our own future might be stranger than anything we can imagine...</p><p>GURPS War Against The Cthorr: One of the best "alien invasion" scenarios I have seen - and one that doesn't even have any active <em>intelligent</em> aliens that anyone has seen. For a really disturbing and depressing alien invasion, accept no substitutes.</p><p>GURPS Warehouse 23: It's not just the Ark of the Covenant that's hidden in there...</p><p>Suppressed Transmission 1&2: Not GURPS books themselves, but still very, very inspirational. Weirdness at its best.</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 4330932, member: 7177"] Some of my old 3e favorites (many of which are now available at $10 each); GURPS Cabal: Like the World of Darkness... but with less angsting about being monsters or ruthless mages! The setting works better for different types of monsters/mystics working together as well... GURPS Creatures of the Night: Some [i]really[/i] disturbing monsters here. The author wrote them up after various nightmares he's had, and it shows. GURPS Horror: [i]The[/i] definite treatment of the horror genre for role-playing games... at least, until they create a new edition for 4E. ;) GURPS Technomancer: Fun modern-day Alternate Earth where magic returned to the world in 1945. It has a somewhat unfortunate US-centrism, however... Transhuman Space: The definite proof that "hard SF" doesn't have to mean "boring" - and reminds us that our own future might be stranger than anything we can imagine... GURPS War Against The Cthorr: One of the best "alien invasion" scenarios I have seen - and one that doesn't even have any active [i]intelligent[/i] aliens that anyone has seen. For a really disturbing and depressing alien invasion, accept no substitutes. GURPS Warehouse 23: It's not just the Ark of the Covenant that's hidden in there... Suppressed Transmission 1&2: Not GURPS books themselves, but still very, very inspirational. Weirdness at its best. [/QUOTE]
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