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What is GURPS?
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<blockquote data-quote="Mercule" data-source="post: 4333349" data-attributes="member: 5100"><p>Wow. I have a hard time believing anyone who has ever made ever a single Hero character -- or even just thumbed through the disads chapter -- would say that. Those are great examples of where Hero works quite well.</p><p></p><p></p><p>You can write down personality traits in Hero, too. Mechanical stuff has point costs. Non-mechanical stuff doesn't. You don't have to pay to like Chinese food, either.</p><p></p><p></p><p>Psych lims can be looked at two ways. From a purely mechanical viewpoint, they can force even the most purely gamist player to deal with significant personality issues.</p><p></p><p>Really, though, we've generally used them as a guide to how inconvenient the limitation is. The stick exists for the GM, should you start to ignore them. But, if you're hamming it up just fine (i.e. you're limiting yourself enough), the GM doesn't have to police it. I've found the latter method to be much more fun and character driven -- but the numbers on the sheet still encourage the role playing.</p></blockquote><p></p>
[QUOTE="Mercule, post: 4333349, member: 5100"] Wow. I have a hard time believing anyone who has ever made ever a single Hero character -- or even just thumbed through the disads chapter -- would say that. Those are great examples of where Hero works quite well. You can write down personality traits in Hero, too. Mechanical stuff has point costs. Non-mechanical stuff doesn't. You don't have to pay to like Chinese food, either. Psych lims can be looked at two ways. From a purely mechanical viewpoint, they can force even the most purely gamist player to deal with significant personality issues. Really, though, we've generally used them as a guide to how inconvenient the limitation is. The stick exists for the GM, should you start to ignore them. But, if you're hamming it up just fine (i.e. you're limiting yourself enough), the GM doesn't have to police it. I've found the latter method to be much more fun and character driven -- but the numbers on the sheet still encourage the role playing. [/QUOTE]
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