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What is GURPS?
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<blockquote data-quote="pawsplay" data-source="post: 4333822" data-attributes="member: 15538"><p>Well, I just don't consider "does not have this same mechanic" or the alternative, "This is a psychological limitation worth 5 or more points" working well. It's not something Hero does, and I'm fine with that. I would not expect Hero to have quirks, and if I did, I would just import them from GURPS. But by default, Hero does not do this, and this is not a great example of where Hero works well. This is an example of something too specific, too below the radar, to really be a Hero trait.</p><p></p><p></p><p></p><p></p><p>And from a purely mechanical standpoint, they can be used to take an interesting character and a very dramatic story and run them into the ground.</p><p></p><p></p><p></p><p>The numbers on the sheet, if they say Total, put the character in as serious a bind as AD&D alignment, and the specific behaviors in question may be even more vague. I don't mind GMing characters with these traits, because I take the holistic approach, as you do, but I've read some statements from some Hero GMs that make me shiver at the idea of trying to play someone like Superman in their games. The rules are not on the side of "You've earned your points, and that sounds consistent with this character." The rules say, "This disadvantage occurs approximately this often and has this effect on the character's actions."</p></blockquote><p></p>
[QUOTE="pawsplay, post: 4333822, member: 15538"] Well, I just don't consider "does not have this same mechanic" or the alternative, "This is a psychological limitation worth 5 or more points" working well. It's not something Hero does, and I'm fine with that. I would not expect Hero to have quirks, and if I did, I would just import them from GURPS. But by default, Hero does not do this, and this is not a great example of where Hero works well. This is an example of something too specific, too below the radar, to really be a Hero trait. And from a purely mechanical standpoint, they can be used to take an interesting character and a very dramatic story and run them into the ground. The numbers on the sheet, if they say Total, put the character in as serious a bind as AD&D alignment, and the specific behaviors in question may be even more vague. I don't mind GMing characters with these traits, because I take the holistic approach, as you do, but I've read some statements from some Hero GMs that make me shiver at the idea of trying to play someone like Superman in their games. The rules are not on the side of "You've earned your points, and that sounds consistent with this character." The rules say, "This disadvantage occurs approximately this often and has this effect on the character's actions." [/QUOTE]
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