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What is, in your opinion, the single WORST RPG ever made, and why is it so bad?
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<blockquote data-quote="GMMichael" data-source="post: 9242690" data-attributes="member: 6685730"><p>This is tempting, given the errors that were reportedly in the first edition/printing. But I have a worse one...</p><p></p><p>Modos 2, Free Edition. Because:</p><ul> <li data-xf-list-type="ul">No pictures. I know, it's not a mechanic, but it hurts my eyes.</li> <li data-xf-list-type="ul">Only one table, unless you count the gear lists. How do I know what abilities my tiefling warlock gets at each level!?</li> <li data-xf-list-type="ul">Modularity. Lame. If I want more rules or adventures, I'll just buy a heftier game.</li> </ul><p></p><p>And don't get me started on the mechanics. Okay, I'll get started.</p><ul> <li data-xf-list-type="ul">Tie rolls. I have to get a higher roll result than the difficulty to succeed. Like, I don't just win if I get the same number. And then, if I get the same number, I might have to tell the GM something interesting about the effort, otherwise, I HAVE TO RE-ROLL!</li> <li data-xf-list-type="ul">Hero points. Apparently, I have to literally role-play to get more of these, but a long rest counts, too.</li> <li data-xf-list-type="ul">Active defense. If I want to avoid damage, I have to use time and effort to do it. Sad. At least heavy armor absorbs most of it.</li> <li data-xf-list-type="ul">Difficult spells. So, I guess spells are called powers, and higher level powers have a higher and higher chance of failure. So if I want to cast them, my warlock has to get gud at them. So I just made him a tiefling fighter instead. Which wasn't hard, because I guess warlocks can use swords and armor. So weird.</li> </ul><p></p><p>On the plus side, there are only three stats - not enough to need a dump stat. But still, it makes me wonder why I wrote the game in the first place <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> If it's your worst too, tell me why! After all, the OP calls for developing better games in the future.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 9242690, member: 6685730"] This is tempting, given the errors that were reportedly in the first edition/printing. But I have a worse one... Modos 2, Free Edition. Because: [LIST] [*]No pictures. I know, it's not a mechanic, but it hurts my eyes. [*]Only one table, unless you count the gear lists. How do I know what abilities my tiefling warlock gets at each level!? [*]Modularity. Lame. If I want more rules or adventures, I'll just buy a heftier game. [/LIST] And don't get me started on the mechanics. Okay, I'll get started. [LIST] [*]Tie rolls. I have to get a higher roll result than the difficulty to succeed. Like, I don't just win if I get the same number. And then, if I get the same number, I might have to tell the GM something interesting about the effort, otherwise, I HAVE TO RE-ROLL! [*]Hero points. Apparently, I have to literally role-play to get more of these, but a long rest counts, too. [*]Active defense. If I want to avoid damage, I have to use time and effort to do it. Sad. At least heavy armor absorbs most of it. [*]Difficult spells. So, I guess spells are called powers, and higher level powers have a higher and higher chance of failure. So if I want to cast them, my warlock has to get gud at them. So I just made him a tiefling fighter instead. Which wasn't hard, because I guess warlocks can use swords and armor. So weird. [/LIST] On the plus side, there are only three stats - not enough to need a dump stat. But still, it makes me wonder why I wrote the game in the first place ;) If it's your worst too, tell me why! After all, the OP calls for developing better games in the future. [/QUOTE]
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What is, in your opinion, the single WORST RPG ever made, and why is it so bad?
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