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What is, in your opinion, the single WORST RPG ever made, and why is it so bad?
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<blockquote data-quote="Bacon Bits" data-source="post: 9242882" data-attributes="member: 6777737"><p>Shadowrun is cool. It's just... you're going to be fighting the system as much as the hypercorps.</p><p></p><p></p><p></p><p>I don't necessarily think there's anything mathematically wrong with FATE (I don't remember enough to evaluate it) but the issue we had was more that there were kind of less than 7 stereotypes for characters in a 1980s zombie apocalypse. And when there's a lot of aspect overlap, it felt very competitive. I'm ex-special forces. You're police SWAT. Who is better at fighting zombies? She's a pathologist. He's a research biologist. Who is better at understanding or treating zombie bites? Thank kind of thing. And you have to know because you have to know who should roll. And we did create characters together, but it didn't feel like we were stepping on toes until we got to picking aspects and skills. Then it felt like we were fighting over the same things. And that carried over into playing the game. Only one person really needs to use an aspect in a scene to progress the narrative.</p><p></p><p>It was like having 7 PCs in PbtA but only 4 playbooks. So I think we were doing it wrong, but it felt like the game led us to do it that way? IDK. I like Evil Hat's stuff, but my table has bounced off it all so hard.</p><p></p><p>From what other people have described, they usually have 4 PCs or less. 4 is a lot less than 7. But they didn't really seem to play that differently than us from the description.</p><p></p><p></p><p></p><p>I have, too, but I think a lot of people saying that were talking about either the Revised edition or SAGA edition. I don't think most people know there were three editions of a WotC Star Wars RPG. Or maybe they really like Jedi power fantasies, or maybe they just naturally all played Jedi. Because as-written the original SWd20 was very one-sided if the players had any system mastery. I find it hard to believe that anybody else didn't have the same balance problems. Maybe they just didn't care? It was fun to play. It was just... kind of dumb.</p><p></p><p></p><p></p><p>To be entirely fair, that is basically how the novels work. Contests in The Amber Chronicles either involve (a) traveling to a shadow where you have an advantage, (b) bringing a ton of allies to overcome your disadvantage, (c) ensuring the contest was one of your choosing, or (d) running TF away as fast as possible.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 9242882, member: 6777737"] Shadowrun is cool. It's just... you're going to be fighting the system as much as the hypercorps. I don't necessarily think there's anything mathematically wrong with FATE (I don't remember enough to evaluate it) but the issue we had was more that there were kind of less than 7 stereotypes for characters in a 1980s zombie apocalypse. And when there's a lot of aspect overlap, it felt very competitive. I'm ex-special forces. You're police SWAT. Who is better at fighting zombies? She's a pathologist. He's a research biologist. Who is better at understanding or treating zombie bites? Thank kind of thing. And you have to know because you have to know who should roll. And we did create characters together, but it didn't feel like we were stepping on toes until we got to picking aspects and skills. Then it felt like we were fighting over the same things. And that carried over into playing the game. Only one person really needs to use an aspect in a scene to progress the narrative. It was like having 7 PCs in PbtA but only 4 playbooks. So I think we were doing it wrong, but it felt like the game led us to do it that way? IDK. I like Evil Hat's stuff, but my table has bounced off it all so hard. From what other people have described, they usually have 4 PCs or less. 4 is a lot less than 7. But they didn't really seem to play that differently than us from the description. I have, too, but I think a lot of people saying that were talking about either the Revised edition or SAGA edition. I don't think most people know there were three editions of a WotC Star Wars RPG. Or maybe they really like Jedi power fantasies, or maybe they just naturally all played Jedi. Because as-written the original SWd20 was very one-sided if the players had any system mastery. I find it hard to believe that anybody else didn't have the same balance problems. Maybe they just didn't care? It was fun to play. It was just... kind of dumb. To be entirely fair, that is basically how the novels work. Contests in The Amber Chronicles either involve (a) traveling to a shadow where you have an advantage, (b) bringing a ton of allies to overcome your disadvantage, (c) ensuring the contest was one of your choosing, or (d) running TF away as fast as possible. [/QUOTE]
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What is, in your opinion, the single WORST RPG ever made, and why is it so bad?
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