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What is, in your opinion, the single WORST RPG ever made, and why is it so bad?
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<blockquote data-quote="MGibster" data-source="post: 9243316" data-attributes="member: 4534"><p>You make a valid point. GURPS sourcebooks were deliberately written to be useful to anyone no matter what set of rules were in use. I also have a working theory that many RPG splat books produced during the 1990s were designed more to be read than they were to be used in a game. </p><p></p><p>While I'm no longer interested in GURPs, I know my group managed to run several successful campaigns using the rules back in the late 80s and into the early 1990s. The rules work just fine for a variety of campaigns though there same, high powered supers for one, that GURPS is ill suited for. </p><p></p><p></p><p>The first time I played the original I-6 Ravenloft module we were using GURPS rather than AD&D. We used GURPS for fantasy, science fiction, horror, and super heros. We generally didn't have problems with GURPS until we tried scaling the power levels up really high. But then I need to stress that during this period of my life I was willing to play a lot of complicated games like Car Wars, Starfleet Battles, and a bunch I can't even remember. These are games I have a lot less patience for today. </p><p></p><p></p><p>Oh, yeah. FFG's Star Wars has the same problem. They have so many skills that characters tend to be good at one or two things and aren't great at the rest. It's been so long since I've actually played Shadowrun that I don't remember if it's a particular problem there.</p></blockquote><p></p>
[QUOTE="MGibster, post: 9243316, member: 4534"] You make a valid point. GURPS sourcebooks were deliberately written to be useful to anyone no matter what set of rules were in use. I also have a working theory that many RPG splat books produced during the 1990s were designed more to be read than they were to be used in a game. While I'm no longer interested in GURPs, I know my group managed to run several successful campaigns using the rules back in the late 80s and into the early 1990s. The rules work just fine for a variety of campaigns though there same, high powered supers for one, that GURPS is ill suited for. The first time I played the original I-6 Ravenloft module we were using GURPS rather than AD&D. We used GURPS for fantasy, science fiction, horror, and super heros. We generally didn't have problems with GURPS until we tried scaling the power levels up really high. But then I need to stress that during this period of my life I was willing to play a lot of complicated games like Car Wars, Starfleet Battles, and a bunch I can't even remember. These are games I have a lot less patience for today. Oh, yeah. FFG's Star Wars has the same problem. They have so many skills that characters tend to be good at one or two things and aren't great at the rest. It's been so long since I've actually played Shadowrun that I don't remember if it's a particular problem there. [/QUOTE]
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What is, in your opinion, the single WORST RPG ever made, and why is it so bad?
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