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What is, in your opinion, the single WORST RPG ever made, and why is it so bad?
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<blockquote data-quote="Ulfgeir" data-source="post: 9246701" data-attributes="member: 7015719"><p>My candidate for bad game from a rules perspective is Chill 1e (I am still sad though that I got rid of it. Only game I have ever gotten rid of). </p><p>You basically had to have the power "Prophetic dreams" to be able to defeat most monsters. Without it, you had no way of getting the info needed. Not to mention that the way to generate stats were just weird.</p><p></p><p>And two candidates for badly written rules: </p><p>* Darksword adventures - confusing system. I loved the novels it was based on, but the rules here appeared unplayable.</p><p></p><p>* the Swedish game Götterdämmerung. It would have benefitted form a lot more proof-reading and play-testing. One thing they make a big thing of, is how fashionable your clothes were, and well let's just say that the rules for that was very very confusing. The examples they gave didn't explain how they got the values they used, and they then didn't explain how the results were to be used. I noticed this as I did a character for the game in a "Make a character per day in January"-challenge at a Swedish rpg-forum...</p></blockquote><p></p>
[QUOTE="Ulfgeir, post: 9246701, member: 7015719"] My candidate for bad game from a rules perspective is Chill 1e (I am still sad though that I got rid of it. Only game I have ever gotten rid of). You basically had to have the power "Prophetic dreams" to be able to defeat most monsters. Without it, you had no way of getting the info needed. Not to mention that the way to generate stats were just weird. And two candidates for badly written rules: * Darksword adventures - confusing system. I loved the novels it was based on, but the rules here appeared unplayable. * the Swedish game Götterdämmerung. It would have benefitted form a lot more proof-reading and play-testing. One thing they make a big thing of, is how fashionable your clothes were, and well let's just say that the rules for that was very very confusing. The examples they gave didn't explain how they got the values they used, and they then didn't explain how the results were to be used. I noticed this as I did a character for the game in a "Make a character per day in January"-challenge at a Swedish rpg-forum... [/QUOTE]
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What is, in your opinion, the single WORST RPG ever made, and why is it so bad?
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