What is Interface-Zero?( Q&A for RDP's upcoming True20 "cyberpunk" game setting)

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What is Interface-Zero?

Interface-Zero is the True20 cyberpunk game from Reality Deviant Publications, combining elements of classic cyberpunk, post-cyberpunk, bio-punk and a touch of Japanese anime.

The world of 2088 is filled with adventure from the formerly-United States of North America, to the state run business arcologies of the New Chinese Mandarinate, from the Deep Net, to deep space and beyond.

What books do you need to play Interface-Zero?
Aside from Interface-Zero itself, you will need copies of Green Ronin’s True20 Adventure Roleplaying, and the True20 Companion. As both of them are being re-released as one book it’s even easier. Narrators might want to pick up other books such as the True20 Bestiary but as of now those books are optional.

What do you get with Interface-Zero?

The future history of the next 80 years, featuring Imperial China, theocratic South America, The One Day War, the Second North American Civil War, and the latest advances in genetics, computing, pop culture, and nanotechnology.

Easy to follow rules for creating your own cyberpunk hero.

New rules covering: cybernetics, genetic upgrades and moving through, and fighting in virtual reality. Now your team’s hacker isn’t the only one having fun in the net.

Narrator tips on how to run your own series of Interface-Zero adventures.

A sample short adventure: Strays

And one custom character sheet for you to copy, use and later spill red pop on.

Over a dozen new backgrounds featuring:

Conglomerate – You were born and raised in a corporate arcology, and trained in marketable skills.

Dilettante – You come from money.

Ganglander – Born in the sprawlands you have come to rely upon your fellow gang members for security.

Governmental Bureaucracy – You know the ins and outs of governmental information flow.

Human 2.0 – Engineered at birth to be more than human, you are more intelligent and enduring than your fellow man.

Hybrid – Gene cross-spliced with animal DNA you have the abilities (and occasionally looks and demeanor) of the beasts you have been crossed with.

Ismist – A true believer you would do anything to see your cause flourish.

Military – You have been instilled with a sense of discipline and military training.

Security Enforcement – Your time in security work has made you an effective peace officer.

Sprawlander – In the sprawl you never know who you’ll run in to, so you have become adept at diplomacy and blending in.

Underworld – You have been raised in the midst of organized crime.

Unplugged – Unable or unwilling to adapt to virtual life in the MediaWeb, you remain unplugged.

Wastelander – You have lived among the ruins or wastelands outside the domes.

Whiz Kid – A prodigy, you are often more skilled than the adults around you.

Combat Simulacrum – You have forged into a living weapon.

Labor Simulacrum – You where distilled to do the jobs that are considered too hazardous or demeaning for man to do.

Recreational Simulacrum – You have been created to be mankind’s plaything.

Six new roles including:

The Hacker – The wizards of the hyper reality world, hackers not only control information, but virtual reality as well.

The Icon – Media idols of the future they can shape personal and public opinion with a few subtle phrases, or carefully engineered sound bites.

The Martial Adept – Master of an esoteric fighting style, martial adepts are living weapons, assassins and kensai.

The Rake – Skilled operators and specialists, rakes make clever and resourceful troubleshooters.

The Technician – These crafters have the know-how to build, and repair nearly anything including you.

The Tough – Physical powerhouses, toughs can withstand a beating and dish one out as well.

Over 40 Allies, Antagonists, and Contacts to populate your game with from the lowly mook all the way up to the ancient triad master. Rub shoulders with the corporate elite, fixers, spindoctors, icons, and simulacrum or duke it out with ganglanders, hackers, security contractors, rogue AIs, and murderous thuggee assassins.

Core Concepts:


The TAP: In Interface-Zero, humanity wades through a sea of media all filtered through a cybernetic nanodevice lodged inside their brain known as a TAP. The TAP is your all-in-one media center replacing your cell phone, digital camera, PDA, text messenger, email, blog, chatroom, school, Yahoo! Personals, MySpace, computer, ipod, Wii, MMORPG, Google Maps, GPS, satellite radio, cable, and more.

Hyper Reality World: The TAP comes complete with a Hyperlinked (augmented) Reality interface that allows you to “click” on real world items outfitted with hyperlink technology and gain more information about them than you would have if you just looked at it otherwise. Anything imaginable is possible from tutorials, to threat assessments.

The Neo World Village: The future is a very cosmopolitan place with exotic human animal genetically spliced hybrids and monstrous chimera, as well as sentient AI’s, humanlike simulacrums, digital rendered consciousnesses, and second-stage humans (or 2.0’s).

So how is Interface-Zero different from my old “cyberpunk” game?

First off, it’s user-friendlier. Done up in True20, Interface-Zero tries to live up to it’s name by eliminating as many proud meta-game nails as possible and deliver a smooth RPG experience. It’s a game for everyone, but definitely written with the new player or Narrator in mind. IZ’s still got all the gunplay and mono whips of your dad’s cyberpunk, but it also incorporates some post cyberpunk, bio-punk, and anime influences, with a slightly more modern eye, giving Interface-Zero a bit more versatility at the game table. Now you can play the elite corporate security power armor team, a group of emergent artificial intelligences dwelling in the deep net, a local street triad, or whatever you and your group decide. It’s a big old world out there for you to explore.

And best of all, no elves….

The Singularity event is right around the corner so buckle in, things are about to get interesting.
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So, any questions?
 

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- Number of pages?
- Examples of art and layout?
- Setting info? (is it just "Earth in 2088", or is there some example of a city quarter, description of new vehicles, and what not?)
- Are corporations evil? (I want corporations described as being evil and ruling the Earth, and being responsible for most of what has gone horribly wrong. Otherwise it's not cyberpunk... ;) )
- Release date?
- Print (maybe POD) or PDF only?
- Price?

This looks the most interesting commercial setting I have read of recently. But corporations need to be evil for me to consider buying this... (otherwise it would break my suspension of disbelief) :D
 

Turanil said:
- Number of pages?
- Examples of art and layout?
- Setting info? (is it just "Earth in 2088", or is there some example of a city quarter, description of new vehicles, and what not?)
- Are corporations evil? (I want corporations described as being evil and ruling the Earth, and being responsible for most of what has gone horribly wrong. Otherwise it's not cyberpunk... ;) )
- Release date?
- Print (maybe POD) or PDF only?
- Price?

In order:
- About 80.

- Forthcoming.

- There will be a brief description of the Favela dos Cães Perdidos that will get more love in the forthcoming Brasilia:Golden Metropolis setting book. There's new equipment, but for space reasons there aren't going to be a ton of new vehicles this time out. You might check out RDP's Vehicles book for some though.

- Turanil, define evil. ~Paul Reichland Public Relations Enforcer, Yoi Jango Telecomunicações

- Looking like the end of May.

- PDF and print.

- Priceless! Actually I don't exactly know.

Turanil said:
This looks the most interesting commercial setting I have read of recently. But corporations need to be evil for me to consider buying this... (otherwise it would break my suspension of disbelief) :D

- Turanil, We are sending a dedicated team of customer service associates to your location now to help facilitate an answer to your query. Thank you for using Yoi Jango.
~Paul Reichland Public Relations Enforcer, Yoi Jango Telecomunicações
 
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Turanil said:
- Number of pages?
- Examples of art and layout?
- Setting info? (is it just "Earth in 2088", or is there some example of a city quarter, description of new vehicles, and what not?)
- Are corporations evil? (I want corporations described as being evil and ruling the Earth, and being responsible for most of what has gone horribly wrong. Otherwise it's not cyberpunk... ;) )
- Release date?
- Print (maybe POD) or PDF only?
- Price?

This looks the most interesting commercial setting I have read of recently. But corporations need to be evil for me to consider buying this... (otherwise it would break my suspension of disbelief) :D

Thanks for your interest, Turanil!

It'll be in print and PDF. The print version will be available for direct sale at www.rpgobjects.com

I'm not sure on the price yet. I have to see the finished book first.
 


The book is still in the writing/editing phase, but rest assured, the very minute I have a PDF preview for you, I'll post it. :)
 

Curses! ;)

That is to say, three settings I will have to pick up now, in quick succession. I suppose that even if I only get to run two of them, say, I haven't really lost much of anything. And maybe the poor odd one out can be used for a one shot. Or two.

Could you give, if not a list, then even an approximation of the chapters, and how many pages each might have?

Maybe a rough crunch to fluff ratio?

Anything you can say about Brasilia: Golden Metropolis?

How commonplace, normal, acceptable, affordable, legal, reliable and so on, are cyberware, bioware, milspec weapons, body armour, vehicular weaponry, and other crazy stuff? :D Any of that would be great - no, I don't expect an answer to every bit of it.

Oh, and some previews would be much appreciated. ASAP, dammit! ;)
 

Aus_Snow said:
Curses! ;)
Could you give, if not a list, then even an approximation of the chapters, and how many pages each might have?

The "Important" Chapters include:

History/Timeline
Hero Creation, IZ Style
Systems (new rules)
Equipment
How to Narrate an IZ Series
Allies, Antagonists, and Contacts
Mini-Adventure

Aus_Snow said:
Maybe a rough crunch to fluff ratio?

60/40 - This is probably going to be among the crunchiest books in the line. Much of the crunch builds directly off the True20 Adventure Roleplaying and the True20 Companion and kinda (but not really) off of the True20 Cybernetics document. You only really need the first two. Much of the crunch in IZ is meant to be more easily digestible to newer players.

Aus_Snow said:
Anything you can say about Brasilia: Golden Metropolis?

Other than I should probably be working on it right now? ;)

It will be part tourist guidebook, part campaign book, and part rogue's gallery, with a player's section and a Narrator's section with a mini-adventure. Think Metropolis (both movies), meets the Protestant Reformation, meets Gattaca, meets City of God, meets DiCaprio's Romeo + Juliet, meets early twentieth century nationalism, and the Roaring 20's, with a dash of Bubble-Gum Crisis, Ghost in the Shell and Tekkonkinkreet for good measure, and you won't be too far off. How I'm going to fit all that into 40-ish pages is anyone's guess.

Aus_Snow said:
How commonplace, normal, acceptable, affordable, legal, reliable and so on, are cyberware, bioware, milspec weapons, body armour, vehicular weaponry, and other crazy stuff? :D Any of that would be great - no, I don't expect an answer to every bit of it.

Depends on where you live and what you've got. There are some places that cross the border into the realm of post-apocalyptic and nearly anything goes.

Aus_Snow said:
Oh, and some previews would be much appreciated. ASAP, dammit! ;)

Soon young grasshopper, soon. Starting Sunday evening I want to start posting the setting's iconics. Which one do you want to see first: the hacker, the icon, the martial adept, the rake, the technician, or the tough?

-Matt
 

Great Green God said:
Which one do you want to see first: the hacker, the icon, the martial adept, the rake, the technician, or the tough?
Ah, no fair. But if I had to choose, then probably the Icon.

But thanks for the answers, btw.

Oh, one more thing - what is coming out, or what might be coming out, other than the main setting book and Brasilia?
 


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