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What is Interface-Zero?
Interface-Zero is the True20 cyberpunk game from Reality Deviant Publications, combining elements of classic cyberpunk, post-cyberpunk, bio-punk and a touch of Japanese anime.
The world of 2088 is filled with adventure from the formerly-United States of North America, to the state run business arcologies of the New Chinese Mandarinate, from the Deep Net, to deep space and beyond.
What books do you need to play Interface-Zero?
Aside from Interface-Zero itself, you will need copies of Green Ronin’s True20 Adventure Roleplaying, and the True20 Companion. As both of them are being re-released as one book it’s even easier. Narrators might want to pick up other books such as the True20 Bestiary but as of now those books are optional.
What do you get with Interface-Zero?
The future history of the next 80 years, featuring Imperial China, theocratic South America, The One Day War, the Second North American Civil War, and the latest advances in genetics, computing, pop culture, and nanotechnology.
Easy to follow rules for creating your own cyberpunk hero.
New rules covering: cybernetics, genetic upgrades and moving through, and fighting in virtual reality. Now your team’s hacker isn’t the only one having fun in the net.
Narrator tips on how to run your own series of Interface-Zero adventures.
A sample short adventure: Strays
And one custom character sheet for you to copy, use and later spill red pop on.
Over a dozen new backgrounds featuring:
Conglomerate – You were born and raised in a corporate arcology, and trained in marketable skills.
Dilettante – You come from money.
Ganglander – Born in the sprawlands you have come to rely upon your fellow gang members for security.
Governmental Bureaucracy – You know the ins and outs of governmental information flow.
Human 2.0 – Engineered at birth to be more than human, you are more intelligent and enduring than your fellow man.
Hybrid – Gene cross-spliced with animal DNA you have the abilities (and occasionally looks and demeanor) of the beasts you have been crossed with.
Ismist – A true believer you would do anything to see your cause flourish.
Military – You have been instilled with a sense of discipline and military training.
Security Enforcement – Your time in security work has made you an effective peace officer.
Sprawlander – In the sprawl you never know who you’ll run in to, so you have become adept at diplomacy and blending in.
Underworld – You have been raised in the midst of organized crime.
Unplugged – Unable or unwilling to adapt to virtual life in the MediaWeb, you remain unplugged.
Wastelander – You have lived among the ruins or wastelands outside the domes.
Whiz Kid – A prodigy, you are often more skilled than the adults around you.
Combat Simulacrum – You have forged into a living weapon.
Labor Simulacrum – You where distilled to do the jobs that are considered too hazardous or demeaning for man to do.
Recreational Simulacrum – You have been created to be mankind’s plaything.
Six new roles including:
The Hacker – The wizards of the hyper reality world, hackers not only control information, but virtual reality as well.
The Icon – Media idols of the future they can shape personal and public opinion with a few subtle phrases, or carefully engineered sound bites.
The Martial Adept – Master of an esoteric fighting style, martial adepts are living weapons, assassins and kensai.
The Rake – Skilled operators and specialists, rakes make clever and resourceful troubleshooters.
The Technician – These crafters have the know-how to build, and repair nearly anything including you.
The Tough – Physical powerhouses, toughs can withstand a beating and dish one out as well.
Over 40 Allies, Antagonists, and Contacts to populate your game with from the lowly mook all the way up to the ancient triad master. Rub shoulders with the corporate elite, fixers, spindoctors, icons, and simulacrum or duke it out with ganglanders, hackers, security contractors, rogue AIs, and murderous thuggee assassins.
Core Concepts:
The TAP: In Interface-Zero, humanity wades through a sea of media all filtered through a cybernetic nanodevice lodged inside their brain known as a TAP. The TAP is your all-in-one media center replacing your cell phone, digital camera, PDA, text messenger, email, blog, chatroom, school, Yahoo! Personals, MySpace, computer, ipod, Wii, MMORPG, Google Maps, GPS, satellite radio, cable, and more.
Hyper Reality World: The TAP comes complete with a Hyperlinked (augmented) Reality interface that allows you to “click” on real world items outfitted with hyperlink technology and gain more information about them than you would have if you just looked at it otherwise. Anything imaginable is possible from tutorials, to threat assessments.
The Neo World Village: The future is a very cosmopolitan place with exotic human animal genetically spliced hybrids and monstrous chimera, as well as sentient AI’s, humanlike simulacrums, digital rendered consciousnesses, and second-stage humans (or 2.0’s).
So how is Interface-Zero different from my old “cyberpunk” game?
First off, it’s user-friendlier. Done up in True20, Interface-Zero tries to live up to it’s name by eliminating as many proud meta-game nails as possible and deliver a smooth RPG experience. It’s a game for everyone, but definitely written with the new player or Narrator in mind. IZ’s still got all the gunplay and mono whips of your dad’s cyberpunk, but it also incorporates some post cyberpunk, bio-punk, and anime influences, with a slightly more modern eye, giving Interface-Zero a bit more versatility at the game table. Now you can play the elite corporate security power armor team, a group of emergent artificial intelligences dwelling in the deep net, a local street triad, or whatever you and your group decide. It’s a big old world out there for you to explore.
And best of all, no elves….
The Singularity event is right around the corner so buckle in, things are about to get interesting.
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So, any questions?