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What is Interface-Zero?( Q&A for RDP's upcoming True20 "cyberpunk" game setting)
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<blockquote data-quote="Urizen" data-source="post: 4216595" data-attributes="member: 11673"><p>Hiya. I'm really excited about the way Interface Zero handles aquisition of cyberware.</p><p></p><p>Characters have what is called capacity. A hero's capacity is equal to her Fortitude save modifier + 10. Each piece of cyberware will have an Invasiveness Rating reflecting how hard it is on the body's natural balance. Subtract the total combined Invasiveness rating of all systems from the Capacity. As a character's Capacity drops, she will begin to show the effects: afflictions of the body and mind. So, you can buy as much cyberware as you can afford, so long as you don't go past your capacity. </p><p></p><p>You can also get upgrade feats. Upgrade feats allow you to purchase a piece of cyberware at a purchase difficulty denoted by the amount of points you have (each time you take an upgrade feat you get 3 points). You spend them just like cash. You don't have to use the points immediately, and can "save" them until you have aquired enough upgrade points to get the gear you want. And you can rationalize the aquisition of this shiny new chrome in any way which makes sense for your character; It doesn't have to be about money.</p><p></p><p>This allows poor heroes to get some wizbang chrome too <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Be careful though. if you get too much cyberware, it'll affect you physically and mentally. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Urizen, post: 4216595, member: 11673"] Hiya. I'm really excited about the way Interface Zero handles aquisition of cyberware. Characters have what is called capacity. A hero's capacity is equal to her Fortitude save modifier + 10. Each piece of cyberware will have an Invasiveness Rating reflecting how hard it is on the body's natural balance. Subtract the total combined Invasiveness rating of all systems from the Capacity. As a character's Capacity drops, she will begin to show the effects: afflictions of the body and mind. So, you can buy as much cyberware as you can afford, so long as you don't go past your capacity. You can also get upgrade feats. Upgrade feats allow you to purchase a piece of cyberware at a purchase difficulty denoted by the amount of points you have (each time you take an upgrade feat you get 3 points). You spend them just like cash. You don't have to use the points immediately, and can "save" them until you have aquired enough upgrade points to get the gear you want. And you can rationalize the aquisition of this shiny new chrome in any way which makes sense for your character; It doesn't have to be about money. This allows poor heroes to get some wizbang chrome too :) Be careful though. if you get too much cyberware, it'll affect you physically and mentally. ;) [/QUOTE]
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What is Interface-Zero?( Q&A for RDP's upcoming True20 "cyberpunk" game setting)
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