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What is it about a game that influences average party size?
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<blockquote data-quote="Nagol" data-source="post: 5269990" data-attributes="member: 23935"><p>I don't see a difference between strongly defined roles and specialisation. A specialist fills a role. A generalist crosses roles.</p><p></p><p>A game that promotes many types of specialisation and/or requires multiple specialists of the same role for improved success tends to have larger parties. AD&D 1e promoted many specialists per role (meat shield walls, enough clerics to affect the undead on the battlefield and cover healing, magic-users having a very limited spell selection so promoting multiple specialists, and a thieves not being able to retry a failure so having a few meant substantially improved probability of eventual success).</p><p></p><p>A game that promotes generalists, has few defining roles, and/or only requires a single specialist for high success probability tends to have small parties. CHAMPIONS can fall into this category -- the defining roles there were Brick, Scrapper, Blaster, Skill Jockey, and Mentalist and not all the roles needed coverage in any party.</p></blockquote><p></p>
[QUOTE="Nagol, post: 5269990, member: 23935"] I don't see a difference between strongly defined roles and specialisation. A specialist fills a role. A generalist crosses roles. A game that promotes many types of specialisation and/or requires multiple specialists of the same role for improved success tends to have larger parties. AD&D 1e promoted many specialists per role (meat shield walls, enough clerics to affect the undead on the battlefield and cover healing, magic-users having a very limited spell selection so promoting multiple specialists, and a thieves not being able to retry a failure so having a few meant substantially improved probability of eventual success). A game that promotes generalists, has few defining roles, and/or only requires a single specialist for high success probability tends to have small parties. CHAMPIONS can fall into this category -- the defining roles there were Brick, Scrapper, Blaster, Skill Jockey, and Mentalist and not all the roles needed coverage in any party. [/QUOTE]
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What is it about a game that influences average party size?
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