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What is it about a game that influences average party size?
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<blockquote data-quote="Verdande" data-source="post: 5270303" data-attributes="member: 69093"><p>The maximum I like gaming with is roughly five. After that, side conversations and messing around tend to occur a little too often for my tastes.</p><p></p><p>I don't honestly think that party specialization or what-have-you is any indication of party size. After all, oD&D apparently was designed for parties of 8+ people, and there were only really three roles up for grabs. I think that the complexity of the game is what does it. If you're playing 4e, for example, it's harder to keep people in the game when each person is looking over their options and casting this Daily Power or this At-Will power and shifting Goblin X over Y squares and then drinking potion Z while moving backwards W spaces. </p><p></p><p>It's something I noticed when playing 3e, anyways, or even Descent: Journeys in the Dark. When you get above the critical mass per complexity ratio, people start to zone out when it's not their turn. And if everybody's zoning out, nobody's having fun.</p></blockquote><p></p>
[QUOTE="Verdande, post: 5270303, member: 69093"] The maximum I like gaming with is roughly five. After that, side conversations and messing around tend to occur a little too often for my tastes. I don't honestly think that party specialization or what-have-you is any indication of party size. After all, oD&D apparently was designed for parties of 8+ people, and there were only really three roles up for grabs. I think that the complexity of the game is what does it. If you're playing 4e, for example, it's harder to keep people in the game when each person is looking over their options and casting this Daily Power or this At-Will power and shifting Goblin X over Y squares and then drinking potion Z while moving backwards W spaces. It's something I noticed when playing 3e, anyways, or even Descent: Journeys in the Dark. When you get above the critical mass per complexity ratio, people start to zone out when it's not their turn. And if everybody's zoning out, nobody's having fun. [/QUOTE]
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What is it about a game that influences average party size?
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