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What is it about rogues?
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<blockquote data-quote="Jeff Wilder" data-source="post: 4752856" data-attributes="member: 5122"><p>As far as stealing from the party goes, it's interesting that things changed remarkably, somehow, between when I used to play 1E and 2E (I quit sometime around 1991) and started up again with 3E in 2000.</p><p></p><p>Back in the day, the rogue who didn't try to get one over on the group was the rarity. It was just accepted ... the rogue (er, thief) is going to try to steal the good loot.</p><p></p><p>But in our 3E games -- and I started 3E with strangers, 2400 miles from my 1E/2E games -- it just never happened. The rogue was as trustworthy (or not) as anyone else in the group. It was like an unwritten rule that changed between editions. Our 3E games are much more about teamwork than the older games I was in.</p><p></p><p>On the other hand, I don't see what the problem is with the rogue scouting ahead. That's what stealth is for, isn't it?</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 4752856, member: 5122"] As far as stealing from the party goes, it's interesting that things changed remarkably, somehow, between when I used to play 1E and 2E (I quit sometime around 1991) and started up again with 3E in 2000. Back in the day, the rogue who didn't try to get one over on the group was the rarity. It was just accepted ... the rogue (er, thief) is going to try to steal the good loot. But in our 3E games -- and I started 3E with strangers, 2400 miles from my 1E/2E games -- it just never happened. The rogue was as trustworthy (or not) as anyone else in the group. It was like an unwritten rule that changed between editions. Our 3E games are much more about teamwork than the older games I was in. On the other hand, I don't see what the problem is with the rogue scouting ahead. That's what stealth is for, isn't it? [/QUOTE]
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