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What Is It About the Fantasy Genre Anyway?
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<blockquote data-quote="UngainlyTitan" data-source="post: 4609130" data-attributes="member: 28487"><p>I prefer fantasy, as to why, I believe we could scribe tomes on that question alone. I suspect that a lot of the attraction is the 'simplicity' of fantasy societies. I am sure that they are more excpetions to the sweeping statements I am about to make here in EN World than in most other places because of the nature of the people here and their interests and experience. </p><p>Most settings I have come across are pseudo medevial/renaissance/dark ages or some combination of the three with a bit of the American west (as portrayed in old movies) thrown in. Simpler times, when personal relationships and loyalty were paramount and wrongs could be righted by taking up arms against the wrong dooer.</p><p></p><p>Modern society is incredibly complex, inderdependant and all pervasive. There is no getting away from it. There is no frontier, where you can walk the endless horizon without meeting anybody, no Tortuga where only the stong survive. Now, I know that the reality of those places were more complicated than that and only the really lucky lasted long in the winderness alone. The myth is different and in fantasy we are operating as if the myth is true. </p><p>There is also the problem that modern armed conflict is largely impersonal. You hunker down in cover and fire at distant muzzle flashes, not the (perceived as more heroic and honorable) face to face conflict of sword fighting.</p><p></p><p>Then there is the world building aspect. It is easier to take away from our world or worlds of the past and create a fantasy land that it is to create the entire technological and social basis of a society that is operating on scientific principles that we do not currently understand. </p><p></p><p>If you take typical scifi scenarios, some allow the same type of stories that you can get in a typical D&D game, just with added blasters. Star Wars allows such stories. Investigative stories can take place anywhere. A lot of science fiction however, the science is a character. So unless the the players and DM are up to speed in that science the result will have little to make it Sci-Fi</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 4609130, member: 28487"] I prefer fantasy, as to why, I believe we could scribe tomes on that question alone. I suspect that a lot of the attraction is the 'simplicity' of fantasy societies. I am sure that they are more excpetions to the sweeping statements I am about to make here in EN World than in most other places because of the nature of the people here and their interests and experience. Most settings I have come across are pseudo medevial/renaissance/dark ages or some combination of the three with a bit of the American west (as portrayed in old movies) thrown in. Simpler times, when personal relationships and loyalty were paramount and wrongs could be righted by taking up arms against the wrong dooer. Modern society is incredibly complex, inderdependant and all pervasive. There is no getting away from it. There is no frontier, where you can walk the endless horizon without meeting anybody, no Tortuga where only the stong survive. Now, I know that the reality of those places were more complicated than that and only the really lucky lasted long in the winderness alone. The myth is different and in fantasy we are operating as if the myth is true. There is also the problem that modern armed conflict is largely impersonal. You hunker down in cover and fire at distant muzzle flashes, not the (perceived as more heroic and honorable) face to face conflict of sword fighting. Then there is the world building aspect. It is easier to take away from our world or worlds of the past and create a fantasy land that it is to create the entire technological and social basis of a society that is operating on scientific principles that we do not currently understand. If you take typical scifi scenarios, some allow the same type of stories that you can get in a typical D&D game, just with added blasters. Star Wars allows such stories. Investigative stories can take place anywhere. A lot of science fiction however, the science is a character. So unless the the players and DM are up to speed in that science the result will have little to make it Sci-Fi [/QUOTE]
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