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What Is It About the Fantasy Genre Anyway?
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<blockquote data-quote="Fallen Seraph" data-source="post: 4609290" data-attributes="member: 57894"><p>I prefer each equally, though I have a tendency to bring a lot of science fiction and cyberpunk into my fantasy games. In both the themes shown in them and also actual stuff from them; like ley-line internet and hacking, hacking into people by switching out their spirits, space-shipesque airships, mecha like golems, etc.</p><p></p><p>As for actually playing science fiction and cyberpunk games I think it is pretty easy to do with the right idea and rule-system. An example of a good rule-system is in Cthulhutech with how the mecha/Engels use the same rules as the normal characters but on a larger scale. </p><p></p><p>As for not being tethered too a organization. I don't think that is necessary or even bad if you are. You can run a Ghost in The Shell game where your players are Section 9 and you give the freedom to explore a case as they wish with minor cases/side cases coming up like ordinary side-quests. Or, say Mass Effect where the players are Spectres and have complete freedom in completing their tasks across the galaxy. You could run games where your rogue agents, smugglers, explorers of new areas of the galaxy, etc.</p></blockquote><p></p>
[QUOTE="Fallen Seraph, post: 4609290, member: 57894"] I prefer each equally, though I have a tendency to bring a lot of science fiction and cyberpunk into my fantasy games. In both the themes shown in them and also actual stuff from them; like ley-line internet and hacking, hacking into people by switching out their spirits, space-shipesque airships, mecha like golems, etc. As for actually playing science fiction and cyberpunk games I think it is pretty easy to do with the right idea and rule-system. An example of a good rule-system is in Cthulhutech with how the mecha/Engels use the same rules as the normal characters but on a larger scale. As for not being tethered too a organization. I don't think that is necessary or even bad if you are. You can run a Ghost in The Shell game where your players are Section 9 and you give the freedom to explore a case as they wish with minor cases/side cases coming up like ordinary side-quests. Or, say Mass Effect where the players are Spectres and have complete freedom in completing their tasks across the galaxy. You could run games where your rogue agents, smugglers, explorers of new areas of the galaxy, etc. [/QUOTE]
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