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What Is It About the Fantasy Genre Anyway?
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<blockquote data-quote="Toben the Many" data-source="post: 4610501" data-attributes="member: 19273"><p>But this still doesn't address the fact that hand-to-hand weapons actually deal more damage than firearms do. As someone in this thread has stated, an axe hacks all the way through a human body, while a 9mm just makes a hole. </p><p></p><p>A man taking more than two hits from an axe is even more unrealistic than a man taking more than two hits from a 9mm. </p><p></p><p>As far as how we describe these things in our own games - we just use the Die Hard model. </p><p></p><p>All of our Sci-Fi or modern games adopt the Die Hard damage model, where someone can take a hit and keep going. Look, too, at video games where characters can take hit after hit. Yet I see no complaints about video games being "too unrealistic". </p><p></p><p>Plus, not all of the game systems we've talked about are based off of the hit point model. The old WEG system didn't have hit points at all. You were wounded, in critical condition, or dead. But that system worked and worked well.</p></blockquote><p></p>
[QUOTE="Toben the Many, post: 4610501, member: 19273"] But this still doesn't address the fact that hand-to-hand weapons actually deal more damage than firearms do. As someone in this thread has stated, an axe hacks all the way through a human body, while a 9mm just makes a hole. A man taking more than two hits from an axe is even more unrealistic than a man taking more than two hits from a 9mm. As far as how we describe these things in our own games - we just use the Die Hard model. All of our Sci-Fi or modern games adopt the Die Hard damage model, where someone can take a hit and keep going. Look, too, at video games where characters can take hit after hit. Yet I see no complaints about video games being "too unrealistic". Plus, not all of the game systems we've talked about are based off of the hit point model. The old WEG system didn't have hit points at all. You were wounded, in critical condition, or dead. But that system worked and worked well. [/QUOTE]
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