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What Is It About the Fantasy Genre Anyway?
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<blockquote data-quote="The Green Adam" data-source="post: 4610530" data-attributes="member: 50821"><p><strong>A wee bit ranty...lol</strong></p><p></p><p>Before ready, place tongue firmly in cheek. Begin...</p><p> </p><p>After reading the last few entries, it seems another thing D&D and Fantasy games have going for them is something I'll call 'Accepted Ridiculousness'. </p><p> </p><p>In these games, which apparently start off from the get go existing under the assumption that the universe they take place in is governed by few if any laws save the one that says magic can defy any laws that <strong>do</strong> exist, anything even remotely hard to accept is ok because magic exists. </p><p> </p><p>In a universe that tries to relate to the real world or extrapolated speculative or theoretic science, these same things are impossible. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p> </p><p>Its ridiculous that 50 blaster toting Space Patrolmen can't zap your Smuggler because lasers (as everyone knows <strong>scientifically</strong>) move at light speed and you can't dodge light.</p><p> </p><p>However, its not ridiculous that 50 Archers and a Wizard or two can't hit your Rogue with arrows and spells because *poof* there's magic in the world. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p> </p><p>Yes, this makes gaming in said universe a lot easier as no one has to worry about whether or not anything makes any sense. And yet...how many fantasy game GMs and players throw around the words 'realistic' and 'more like actual medieval society' and the like. Its one of the things about FRPGs I could never really wrap my head around. There is no way in heck a medieval society would stay medieval if you had numerous people running around healing everyone, creating food and water, generating light without heat and a dozen other minor magicial effects. While your campaign might not be like that, D&D has been that way for ages. Again, its likely part of the popularity. I mean, would most people want to pretend to live in a world as dank, disgusting and painful as medieval Europe really was?</p><p> </p><p>Not me. In fact, its a bit off the subject but does anyone recall the recent thread about the adventuring party that wants to go off and open a bakery. It was mentioned, at least in part, how some adventurers don't always want to adventure. In SciFi games, my players and I love our downtime. When we're not fighting space pirates or evil alien empires or rescuing asteroid miners we go see a holo-movie, hang out in a spaceport bar or travel to one of the PCs homeworlds to check it out. It's one of my favorite elements of SF gaming. Now you can't tell me you can't comprehend that? Seeing a movie is seeing a movie, the bar is a bar and what if one of the PCs comes from a beautiful coastal town with awesome surfing? </p><p> </p><p>IMO its just more fun then saying, 'you travel down the poorly made road another thirty miles before you have to stop and rest' for the 100th time. Why is everything cool three days travel from where ever I am in fantasy games? </p><p> </p><p>Not me man, I'm hailing a hover-taxi. Driver, to the starport please, its my day off and I'm going to the fifth moon of Zaran. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p>AD</p><p>"Never Give Up, Never Surrender!"</p></blockquote><p></p>
[QUOTE="The Green Adam, post: 4610530, member: 50821"] [b]A wee bit ranty...lol[/b] Before ready, place tongue firmly in cheek. Begin... After reading the last few entries, it seems another thing D&D and Fantasy games have going for them is something I'll call 'Accepted Ridiculousness'. In these games, which apparently start off from the get go existing under the assumption that the universe they take place in is governed by few if any laws save the one that says magic can defy any laws that [B]do[/B] exist, anything even remotely hard to accept is ok because magic exists. In a universe that tries to relate to the real world or extrapolated speculative or theoretic science, these same things are impossible. :confused: Its ridiculous that 50 blaster toting Space Patrolmen can't zap your Smuggler because lasers (as everyone knows [B]scientifically[/B]) move at light speed and you can't dodge light. However, its not ridiculous that 50 Archers and a Wizard or two can't hit your Rogue with arrows and spells because *poof* there's magic in the world. :erm: Yes, this makes gaming in said universe a lot easier as no one has to worry about whether or not anything makes any sense. And yet...how many fantasy game GMs and players throw around the words 'realistic' and 'more like actual medieval society' and the like. Its one of the things about FRPGs I could never really wrap my head around. There is no way in heck a medieval society would stay medieval if you had numerous people running around healing everyone, creating food and water, generating light without heat and a dozen other minor magicial effects. While your campaign might not be like that, D&D has been that way for ages. Again, its likely part of the popularity. I mean, would most people want to pretend to live in a world as dank, disgusting and painful as medieval Europe really was? Not me. In fact, its a bit off the subject but does anyone recall the recent thread about the adventuring party that wants to go off and open a bakery. It was mentioned, at least in part, how some adventurers don't always want to adventure. In SciFi games, my players and I love our downtime. When we're not fighting space pirates or evil alien empires or rescuing asteroid miners we go see a holo-movie, hang out in a spaceport bar or travel to one of the PCs homeworlds to check it out. It's one of my favorite elements of SF gaming. Now you can't tell me you can't comprehend that? Seeing a movie is seeing a movie, the bar is a bar and what if one of the PCs comes from a beautiful coastal town with awesome surfing? IMO its just more fun then saying, 'you travel down the poorly made road another thirty miles before you have to stop and rest' for the 100th time. Why is everything cool three days travel from where ever I am in fantasy games? Not me man, I'm hailing a hover-taxi. Driver, to the starport please, its my day off and I'm going to the fifth moon of Zaran. ;) AD "Never Give Up, Never Surrender!" [/QUOTE]
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