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What is it about the GSL that is really a deal breaker?
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<blockquote data-quote="PatrickLawinger" data-source="post: 4411233" data-attributes="member: 2735"><p>Yeah, I thought you guys had already discussed those above. There are so many threads on so many boards about this ... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /></p><p></p><p>Basically, take what you have listed into account and include a reduced level of trust in the "powers that be" at WotC and it is easy to see why established print publishers are afraid to sign on. </p><p></p><p>When you look very carefully at the license and the ability to create "compatible" products using copyright law, the license is pretty unfavorable.</p><p></p><p>The license DOES allow you to do more with some of WotC's material, and it allows you to format monster stat blocks, powers, classes, etc. the same as WotC's published format. The ability to use the "look and feel" is potentially pretty helpful, but it is hard to say how much. That said, restrictions on using some material (like devils/demons and republishing standard stat blocks) are, frankly, just stupid and a pain in the, um, neck.</p><p></p><p>It boils down to what types of products you want to make because this changes what the benefits of the license are for you and what things you can or can't do. It is a LOT easier for .pdf publishers to adopt this license right now. I think this is foolish on WotC's part. If I were WotC I would WANT companies like Green Ronin, Paizo, and Necromancer Games adopting my new game system and making products for it. These are companies with proven track records in terms of production quality, following the "spirit" of the open gaming licenses, and, frankly, making damn good products.</p><p></p><p>You see lots of fans on both sides of the border on this, sometimes praising or maligning publishers when they do or do not accept the license. The individual decisions each publisher needs to make are a bit more difficult, and will vary from publisher to publisher.</p><p></p><p>Patrick</p></blockquote><p></p>
[QUOTE="PatrickLawinger, post: 4411233, member: 2735"] Yeah, I thought you guys had already discussed those above. There are so many threads on so many boards about this ... :o Basically, take what you have listed into account and include a reduced level of trust in the "powers that be" at WotC and it is easy to see why established print publishers are afraid to sign on. When you look very carefully at the license and the ability to create "compatible" products using copyright law, the license is pretty unfavorable. The license DOES allow you to do more with some of WotC's material, and it allows you to format monster stat blocks, powers, classes, etc. the same as WotC's published format. The ability to use the "look and feel" is potentially pretty helpful, but it is hard to say how much. That said, restrictions on using some material (like devils/demons and republishing standard stat blocks) are, frankly, just stupid and a pain in the, um, neck. It boils down to what types of products you want to make because this changes what the benefits of the license are for you and what things you can or can't do. It is a LOT easier for .pdf publishers to adopt this license right now. I think this is foolish on WotC's part. If I were WotC I would WANT companies like Green Ronin, Paizo, and Necromancer Games adopting my new game system and making products for it. These are companies with proven track records in terms of production quality, following the "spirit" of the open gaming licenses, and, frankly, making damn good products. You see lots of fans on both sides of the border on this, sometimes praising or maligning publishers when they do or do not accept the license. The individual decisions each publisher needs to make are a bit more difficult, and will vary from publisher to publisher. Patrick [/QUOTE]
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What is it about the GSL that is really a deal breaker?
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