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General Tabletop Discussion
*TTRPGs General
What is it about the GSL that is really a deal breaker?
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<blockquote data-quote="Corjay" data-source="post: 4414109" data-attributes="member: 52839"><p>Ideas can only be patented, not copyrighted. Copyright covers only authored content. That is why so many systems can use each others' mechanics and why modules can rely on mechanics from another system without signing on to that system. So long as the mechanics are not written out or planned out in the same way (that is, demonstrating a different balance in game terms), they can rely on the mechanics all they want. But they can't reprint or reference the mechanic directly. So "content" is only going to cover "content" as covered by the GSL, which is the references per the SRD and copyrighted material attached to previously published 4e material. So the publisher wouldn't be able to dump the 4e GSL and then reprint converted content without the GSL. In other words, once printed with the 4e GSL, the product's content is bound to the GSL forever.</p></blockquote><p></p>
[QUOTE="Corjay, post: 4414109, member: 52839"] Ideas can only be patented, not copyrighted. Copyright covers only authored content. That is why so many systems can use each others' mechanics and why modules can rely on mechanics from another system without signing on to that system. So long as the mechanics are not written out or planned out in the same way (that is, demonstrating a different balance in game terms), they can rely on the mechanics all they want. But they can't reprint or reference the mechanic directly. So "content" is only going to cover "content" as covered by the GSL, which is the references per the SRD and copyrighted material attached to previously published 4e material. So the publisher wouldn't be able to dump the 4e GSL and then reprint converted content without the GSL. In other words, once printed with the 4e GSL, the product's content is bound to the GSL forever. [/QUOTE]
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What is it about the GSL that is really a deal breaker?
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