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<blockquote data-quote="Distracted DM" data-source="post: 9522329" data-attributes="member: 6894926"><p>You can spend time with other people many ways. You can even play board or video games with them. </p><p></p><p>But a TTRPG is different from a board game is different from a video game. Is it the shared experience? You have that in other games. Maybe it's the imagination? The engagement? I know "telling stories together" is thrown around a lot, but the way those stories emerge is through action, reactions, random dice results, decisions, consequences... Tough to nail it down, exactly. </p><p></p><p>For me specifically, the question would have to be why I enjoy GMing, since that's what I like best about a TTRPG nowadays. It's because I like finding out what's going to happen. Emergent stuff- those consequences I talked about. It's one reason I love random tables, you don't know what's going to show up and you have to figure out why, or it inspires something else better. I enjoy improvisation, I get into my flow in the moment, and being GM means you are always "on," like performing or standing-up. Exhausting but rewarding. It's definitely about the people too, because I like forming relationships... For that reason I don't love running random one-shots for random people at a convention. I want to sink time in with individuals.</p></blockquote><p></p>
[QUOTE="Distracted DM, post: 9522329, member: 6894926"] You can spend time with other people many ways. You can even play board or video games with them. But a TTRPG is different from a board game is different from a video game. Is it the shared experience? You have that in other games. Maybe it's the imagination? The engagement? I know "telling stories together" is thrown around a lot, but the way those stories emerge is through action, reactions, random dice results, decisions, consequences... Tough to nail it down, exactly. For me specifically, the question would have to be why I enjoy GMing, since that's what I like best about a TTRPG nowadays. It's because I like finding out what's going to happen. Emergent stuff- those consequences I talked about. It's one reason I love random tables, you don't know what's going to show up and you have to figure out why, or it inspires something else better. I enjoy improvisation, I get into my flow in the moment, and being GM means you are always "on," like performing or standing-up. Exhausting but rewarding. It's definitely about the people too, because I like forming relationships... For that reason I don't love running random one-shots for random people at a convention. I want to sink time in with individuals. [/QUOTE]
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