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General Tabletop Discussion
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what is it that make certain monsters of certain categories?
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<blockquote data-quote="BookTenTiger" data-source="post: 8485926" data-attributes="member: 6685541"><p>So aberrations seem to be focused on two things:</p><p></p><p>1) alien nature</p><p></p><p>2) magic that originates from the mind</p><p></p><p>A player race based on Aberrations should focus on those things above all else... What about something like:</p><p></p><p><strong>Xenokin</strong></p><p><strong></strong></p><p><strong>Xenokin</strong> are a race born of blood from beyond the known world.</p><p></p><p><strong>Appearance</strong>: Xenokin look overall humanoid, but each has features that make them distinctly alien. Roll on the following table (or choose) for your alien feature:</p><p></p><p><strong>Alien Features</strong></p><p>1) One single eye, with vertical lids, in the center of the forehead.</p><p>2) A lamprey-like mouth surrounded by writhing tentacles.</p><p>3) Shimmering fish scales for skin.</p><p>4) A wide mouth full of sharp teeth.</p><p>5) Long, boneless limbs ending in tentacle-like fingers.</p><p>6) Skin the color of a night sky, in which glimmers distant stars.</p><p></p><p><strong>Xenokin Features</strong></p><p><strong></strong></p><p><strong>Ability Score Improvement: </strong>Choose +2 / +1</p><p></p><p><strong>Alien Mind</strong>: Other creatures have a difficult time understanding the workings of your mind. Creatures suffer Disadvantage when attempting to make Insight Checks against your character.</p><p></p><p><strong>Psionic Adaptation</strong>: Your powerful brain is trained to adapt to and resist magic. When you fail a Saving Throw against a magic effect, you may choose to reroll with Advantage. You may use this feature once per Short Rest.</p><p></p><p><strong>Shifting Form of Chaos:</strong> Choose one of the following features for your Xenomorph. After a long rest, roll a d20. On a roll of 1 or 20, choose a new feature.</p><p></p><p><em>Eyes of Black Starlight</em>: You gain Darkvision (60 ft), and do not suffer Disadvantage when using Perception in Dim Light. You can see invisible creatures and objects.</p><p></p><p><em>Strength of the Ancients</em>: You gain a climb speed equal to half your walking speed. You have advantage on Athletics checks made to grapple opponents.</p><p></p><p><em>Gifts of the Deep</em>: You gain a swim speed equal to your walking speed, and may breathe underwater.</p><p></p><p><em>Hunger of the Endless Void</em>: When you succeed on a Saving Throw, you absorb some of the magic or kinetic energy of the effect. As a reaction, you may spend a Hit Die to heal. If you are at maximum Hit Points, you gain Temporary Hit Points equal to the total rolled.</p><p></p><p>Psionic Power: You learn one Cantrip from the Enchantment, Illusion, or Divination schools. Your casting ability is Intelligence, Wisdom, or Charisma.</p><p></p><p>Boundless Levitation: You gain a fly speed equal to your walking speed. This flight is powered by your mind.</p><p></p><p></p><p></p><p>That's what I came up with off the top of my mind. Alien, Psionic, and inspired by the Aberrations of the Monster Manual.</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 8485926, member: 6685541"] So aberrations seem to be focused on two things: 1) alien nature 2) magic that originates from the mind A player race based on Aberrations should focus on those things above all else... What about something like: [B]Xenokin Xenokin[/B] are a race born of blood from beyond the known world. [B]Appearance[/B]: Xenokin look overall humanoid, but each has features that make them distinctly alien. Roll on the following table (or choose) for your alien feature: [B]Alien Features[/B] 1) One single eye, with vertical lids, in the center of the forehead. 2) A lamprey-like mouth surrounded by writhing tentacles. 3) Shimmering fish scales for skin. 4) A wide mouth full of sharp teeth. 5) Long, boneless limbs ending in tentacle-like fingers. 6) Skin the color of a night sky, in which glimmers distant stars. [B]Xenokin Features Ability Score Improvement: [/B]Choose +2 / +1 [B]Alien Mind[/B]: Other creatures have a difficult time understanding the workings of your mind. Creatures suffer Disadvantage when attempting to make Insight Checks against your character. [B]Psionic Adaptation[/B]: Your powerful brain is trained to adapt to and resist magic. When you fail a Saving Throw against a magic effect, you may choose to reroll with Advantage. You may use this feature once per Short Rest. [B]Shifting Form of Chaos:[/B] Choose one of the following features for your Xenomorph. After a long rest, roll a d20. On a roll of 1 or 20, choose a new feature. [I]Eyes of Black Starlight[/I]: You gain Darkvision (60 ft), and do not suffer Disadvantage when using Perception in Dim Light. You can see invisible creatures and objects. [I]Strength of the Ancients[/I]: You gain a climb speed equal to half your walking speed. You have advantage on Athletics checks made to grapple opponents. [I]Gifts of the Deep[/I]: You gain a swim speed equal to your walking speed, and may breathe underwater. [I]Hunger of the Endless Void[/I]: When you succeed on a Saving Throw, you absorb some of the magic or kinetic energy of the effect. As a reaction, you may spend a Hit Die to heal. If you are at maximum Hit Points, you gain Temporary Hit Points equal to the total rolled. Psionic Power: You learn one Cantrip from the Enchantment, Illusion, or Divination schools. Your casting ability is Intelligence, Wisdom, or Charisma. Boundless Levitation: You gain a fly speed equal to your walking speed. This flight is powered by your mind. That's what I came up with off the top of my mind. Alien, Psionic, and inspired by the Aberrations of the Monster Manual. [/QUOTE]
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