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What is it that makes goblinoids different from non-goblinoids?
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8583925" data-attributes="member: 7023887"><p>That's <em>technically </em>incorrect (the worst type of incorrect). Maglubiyet is present in the Forgotten Realms and Greyhawk (and maybe a couple of other older settings that I'm not familiar with), but his role is filled by a different god in quite a few other settings. In Nentir Vale (4e's main setting) and Exandria, Bane is the tyrannical conquest god that rules over Goblinkind, and this backstory can be pretty easily transplanted to those settings. For all intents and purposes, Maglubiyet and 4e's version of Bane might as well be the same god (in role, I know they're not actually the same entity).</p><p></p><p>And it technically can also be applied to more than one edition, even if it wasn't the official stance. It could easily work for 4e's Goblinoids, for example. And while the Feywild didn't exist when Maglubiyet was first created, the Goblinoids did have the whole "used to be different peoples until Maglubiyet conquered them"-thing and the Demiplane of Faerie and Fey creatures both existed way before 4e did.</p><p></p><p>(Sorry to slightly derail this. You are absolutely not obligated to use the current lore for Goblinoids in D&D, I was just trying to explain the current take on the identity of the Goblinoids in D&D.)[HR][/HR]</p><p>For a more non-D&D specific answer? I'd classify Goblinoids as creatures from the Folklore that shared enough common traits and themes with the Goblins that they might as well be considered relatives. Boggles, Gremlins, Hobgoblins, Bugbears, Boggarts, Redcaps, Puckwidgie, and maybe even Hobs, Imps, Trolls, and Brownies could all fit the classification of "Goblinoid" or "Goblinkin".</p><p></p><p>It really depends on the game (and edition thereof), setting, and culture in question.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8583925, member: 7023887"] That's [I]technically [/I]incorrect (the worst type of incorrect). Maglubiyet is present in the Forgotten Realms and Greyhawk (and maybe a couple of other older settings that I'm not familiar with), but his role is filled by a different god in quite a few other settings. In Nentir Vale (4e's main setting) and Exandria, Bane is the tyrannical conquest god that rules over Goblinkind, and this backstory can be pretty easily transplanted to those settings. For all intents and purposes, Maglubiyet and 4e's version of Bane might as well be the same god (in role, I know they're not actually the same entity). And it technically can also be applied to more than one edition, even if it wasn't the official stance. It could easily work for 4e's Goblinoids, for example. And while the Feywild didn't exist when Maglubiyet was first created, the Goblinoids did have the whole "used to be different peoples until Maglubiyet conquered them"-thing and the Demiplane of Faerie and Fey creatures both existed way before 4e did. (Sorry to slightly derail this. You are absolutely not obligated to use the current lore for Goblinoids in D&D, I was just trying to explain the current take on the identity of the Goblinoids in D&D.)[HR][/HR] For a more non-D&D specific answer? I'd classify Goblinoids as creatures from the Folklore that shared enough common traits and themes with the Goblins that they might as well be considered relatives. Boggles, Gremlins, Hobgoblins, Bugbears, Boggarts, Redcaps, Puckwidgie, and maybe even Hobs, Imps, Trolls, and Brownies could all fit the classification of "Goblinoid" or "Goblinkin". It really depends on the game (and edition thereof), setting, and culture in question. [/QUOTE]
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What is it that makes goblinoids different from non-goblinoids?
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