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<blockquote data-quote="KarinsDad" data-source="post: 70841" data-attributes="member: 2011"><p>Actually, it may or may not have worked much better. Having more characters, even ones with weapons with Magic Weapon on them, might have resulted in even more deaths. At most, two characters may have been able to get on the telescope platform and stayed out of its reach, but then again, maybe not.</p><p></p><p>All I know is that if anyone would have tried to fight it hand to hand, they probably would have been toasted.</p><p></p><p>So, yes, resting up is fine and may have even helped a little in hindsight when you realize that the DM was going to use critical fumble rules. But, without that knowledge, the second “combat” appeared to just be a relatively risk-free cleanup.</p><p></p><p>But, the time-worn plans are not necessarily valid in every circumstance either. Like anything else, they are tools to be used when it is deemed appropriate and you cannot use hindsight of what happened (especially with an unknown house rule) to say that it was the player’s fault for such a result because they should have used the time-worn plan. And, that is what some posters were claiming.</p><p></p><p></p><p></p><p>Absolutely.</p><p></p><p>But, after "cleaning out the room", it is also not out of character to do so, especially for a first level Chaotic character who may not yet have had quite the experience to realize that he should be more cautious (freedom of choice after all).</p><p></p><p></p><p>One of the things that experienced players often do is play low level characters as if those characters have a lot of experience as well. Personally, I enjoyed playing this session with a bunch of players who are mostly inexperienced with the game since they made decisions more based on what they thought their characters would do rather than on what any experience gained playing DND for a long time.</p><p></p><p>None of them knew that they needed magical weapons to hit the Golem, so none of them suggested a course of action to leave right away. More experienced players may have cut their loses and it might have resulted in more deaths since two PCs were unconscious before most PCs even got an action in the first round.</p><p></p><p>Or, as another example, the “we must rest up” concept is one generally learned from playing the game and not necessarily one that inexperienced first level characters would always choose.</p><p></p><p></p><p>But, regardless of playing philosophy, I still think that module authors should take this type of stuff into account and at least warn DMs that virtually unstoppable monsters exist in the module. Personally, I doubt many players would have thought to create a magical spear out of the magical sword in order to even come up with a plan that might have worked. For the most part, I would think that most first level parties put into that situation (surprise round and all) would have lost one or more party members. I do not think modules should be set up this way without at least a warning. YMMV.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 70841, member: 2011"] Actually, it may or may not have worked much better. Having more characters, even ones with weapons with Magic Weapon on them, might have resulted in even more deaths. At most, two characters may have been able to get on the telescope platform and stayed out of its reach, but then again, maybe not. All I know is that if anyone would have tried to fight it hand to hand, they probably would have been toasted. So, yes, resting up is fine and may have even helped a little in hindsight when you realize that the DM was going to use critical fumble rules. But, without that knowledge, the second “combat” appeared to just be a relatively risk-free cleanup. But, the time-worn plans are not necessarily valid in every circumstance either. Like anything else, they are tools to be used when it is deemed appropriate and you cannot use hindsight of what happened (especially with an unknown house rule) to say that it was the player’s fault for such a result because they should have used the time-worn plan. And, that is what some posters were claiming. Absolutely. But, after "cleaning out the room", it is also not out of character to do so, especially for a first level Chaotic character who may not yet have had quite the experience to realize that he should be more cautious (freedom of choice after all). One of the things that experienced players often do is play low level characters as if those characters have a lot of experience as well. Personally, I enjoyed playing this session with a bunch of players who are mostly inexperienced with the game since they made decisions more based on what they thought their characters would do rather than on what any experience gained playing DND for a long time. None of them knew that they needed magical weapons to hit the Golem, so none of them suggested a course of action to leave right away. More experienced players may have cut their loses and it might have resulted in more deaths since two PCs were unconscious before most PCs even got an action in the first round. Or, as another example, the “we must rest up” concept is one generally learned from playing the game and not necessarily one that inexperienced first level characters would always choose. But, regardless of playing philosophy, I still think that module authors should take this type of stuff into account and at least warn DMs that virtually unstoppable monsters exist in the module. Personally, I doubt many players would have thought to create a magical spear out of the magical sword in order to even come up with a plan that might have worked. For the most part, I would think that most first level parties put into that situation (surprise round and all) would have lost one or more party members. I do not think modules should be set up this way without at least a warning. YMMV. [/QUOTE]
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