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<blockquote data-quote="KarinsDad" data-source="post: 72149" data-attributes="member: 2011"><p>Last I saw, these creatures are not immune to three of the four basic weapons low level PCs have: spells, weapons, turning, and fire.</p><p></p><p>The Flesh Golem is immune to 3 of the 4 (if you consider that we only had one magic weapon in the group) and a Flesh Golem with 35 hit points is pretty darn resistant to fire. Obviously more potent than CR 3. Granted, fire slows it down, but nothing a partial charge will not fix.</p><p></p><p>Magic Missiles will affect every creature you listed. Turning will affect two of the creatures you listed. Offensive non-mind affecting spells will effect all of the creatures and mind affecting spells will affect two out of four. Every creature you listed will be affected by fire and with fewer hit points, these creatures, would not last as long against it.</p><p></p><p>The golem is +10 to hit. It hits almost every time and can get two attacks per round against anyone meleeing with it. The Allip is +3 to hit. The Mummy is +6 to hit. The Wereboar is +0 or +3 to hit. The Werewolf is +0 or +3 to hit. All of these creatures get a single attack per round.</p><p></p><p>We can argue out the ying yang as to relative CRs, but do you really think that halving the damage and dropping 30% of it’s hit points REALLY drops it 4 levels of CR from 7 to 3?</p><p></p><p>I don’t. Not even close.</p><p></p><p>Night and day between the creatures that you listed and the Golem. The Golem almost always hits against first level AC 14 to 17 characters and can hardly be damaged. The creatures you listed are much more susceptible to spell forms of damage, have fewer hit points and do not have nearly the offensive capability. Granted, they have special types of damage that the Golem does not, but basically, those are not lethal if you can get the characters to a Temple.</p><p></p><p>The Golem is about a CR 5 encounter.</p><p></p><p></p><p></p><p>Yes, so the monster was even MORE of a threat for the recommended four PCs.</p><p></p><p>Plus, not knowing it was there at all prevents you from preparing spells properly. It is hidden in a room. It is immune to practically every attack except fire that most first level characters may have.</p><p></p><p>Sounds like a killer monster to me.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 72149, member: 2011"] Last I saw, these creatures are not immune to three of the four basic weapons low level PCs have: spells, weapons, turning, and fire. The Flesh Golem is immune to 3 of the 4 (if you consider that we only had one magic weapon in the group) and a Flesh Golem with 35 hit points is pretty darn resistant to fire. Obviously more potent than CR 3. Granted, fire slows it down, but nothing a partial charge will not fix. Magic Missiles will affect every creature you listed. Turning will affect two of the creatures you listed. Offensive non-mind affecting spells will effect all of the creatures and mind affecting spells will affect two out of four. Every creature you listed will be affected by fire and with fewer hit points, these creatures, would not last as long against it. The golem is +10 to hit. It hits almost every time and can get two attacks per round against anyone meleeing with it. The Allip is +3 to hit. The Mummy is +6 to hit. The Wereboar is +0 or +3 to hit. The Werewolf is +0 or +3 to hit. All of these creatures get a single attack per round. We can argue out the ying yang as to relative CRs, but do you really think that halving the damage and dropping 30% of it’s hit points REALLY drops it 4 levels of CR from 7 to 3? I don’t. Not even close. Night and day between the creatures that you listed and the Golem. The Golem almost always hits against first level AC 14 to 17 characters and can hardly be damaged. The creatures you listed are much more susceptible to spell forms of damage, have fewer hit points and do not have nearly the offensive capability. Granted, they have special types of damage that the Golem does not, but basically, those are not lethal if you can get the characters to a Temple. The Golem is about a CR 5 encounter. Yes, so the monster was even MORE of a threat for the recommended four PCs. Plus, not knowing it was there at all prevents you from preparing spells properly. It is hidden in a room. It is immune to practically every attack except fire that most first level characters may have. Sounds like a killer monster to me. [/QUOTE]
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