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What is Iymrith's full plan? (spoilers for Storm King's Thunder)
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<blockquote data-quote="discosoc" data-source="post: 7071850" data-attributes="member: 6801554"><p>So much of SKT is left unexplained. Kind of felt like they designed it primarily for Adventure League games. Anyway, Iymrith just wants to get the giants to fight the small folk and to take the Wyrmskull Throne for her trophy horde. The method for doing that was by breaking down the storm giant power structure enough that they couldn't easily reign in the rest of the giants looking to take advantage of the broken ordining.</p><p></p><p>Basically, the ordining breaks and you'd normally have all the giants fighting to get to the top. Except that storm giants are already up there and -- ordining or no -- definitely have the overall strength to keep the others from YOLOing themselve's into a FR version of a land war with asia. In that scenario, the ordining might be remade with adjustments to giant rankings a bit, but giant society would largely (heh) still exist.</p><p></p><p>Iymrith, being the ancient blue dragon that she is, saw the ordining as a chance to prevent the storm giants from keeping the others in relative check while the dust settles. Without strong leadership from the storm giants, the other tribes were free to wage their stupid and no-chance-to-succeed wars against the small folk. End result is giants are either driven back into a totally weakened state, or hunted to near-extinction. Either way, it just became much easier for Iymrith to take possession of the Wyrmskull Throne.</p><p></p><p></p><p>Unfortunately for my campaign world, the heroes decided use the conch of teleportation with very little planning, so they got killed as soon as it became apparent that the giant's weren't going to simply take their word at face value when accusing a storm giant of actually being a dragon. Not sure if they just figured it was going to be a dungeon crawl or what, but Imyrith definitely got her throne in my world.</p></blockquote><p></p>
[QUOTE="discosoc, post: 7071850, member: 6801554"] So much of SKT is left unexplained. Kind of felt like they designed it primarily for Adventure League games. Anyway, Iymrith just wants to get the giants to fight the small folk and to take the Wyrmskull Throne for her trophy horde. The method for doing that was by breaking down the storm giant power structure enough that they couldn't easily reign in the rest of the giants looking to take advantage of the broken ordining. Basically, the ordining breaks and you'd normally have all the giants fighting to get to the top. Except that storm giants are already up there and -- ordining or no -- definitely have the overall strength to keep the others from YOLOing themselve's into a FR version of a land war with asia. In that scenario, the ordining might be remade with adjustments to giant rankings a bit, but giant society would largely (heh) still exist. Iymrith, being the ancient blue dragon that she is, saw the ordining as a chance to prevent the storm giants from keeping the others in relative check while the dust settles. Without strong leadership from the storm giants, the other tribes were free to wage their stupid and no-chance-to-succeed wars against the small folk. End result is giants are either driven back into a totally weakened state, or hunted to near-extinction. Either way, it just became much easier for Iymrith to take possession of the Wyrmskull Throne. Unfortunately for my campaign world, the heroes decided use the conch of teleportation with very little planning, so they got killed as soon as it became apparent that the giant's weren't going to simply take their word at face value when accusing a storm giant of actually being a dragon. Not sure if they just figured it was going to be a dungeon crawl or what, but Imyrith definitely got her throne in my world. [/QUOTE]
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