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What is Mage Knight?
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<blockquote data-quote="Gizzard" data-source="post: 10193" data-attributes="member: 527"><p>I passed on the original Mage Knight as I already have my grubby little hands full of Warhammer stuff. But I did pick up a starter and 2 boosters of Dungeons because:</p><p></p><p>1) I always loved DungeonQuest. The idea of scooting through a dungeon, grabbing all the treasure you can at insane risk to your well-being - what could be more fabulous?</p><p>2) It looked "small", rather than huge, expensive armies of stuff you probably only need a handful of figures. </p><p></p><p>Having read the rules, but not actually having a chance to play yet, I am still hopeful. Here are some random impressions I had about the rules:</p><p></p><p>The original Starter pack seems a bit small to play with; the basic game is scored by how much gold you grab and the Starter comes with only two treasure chests, which makes me imagine lots of dorky games that end in ties --- "I got one chest, how many did you get? One? Hmmm, I guess thats a tie again." </p><p></p><p>The characters can gain levels. When you gain a level you are fully healed. I'm not quite sure how this works as a game mechanic. How tough is a single encounter, is each one a "level or die" situation? (Every two encounters roughly looks worth a level). And if I get to 5th level (the highest supported) do I just run over everything in the Dungeon?</p><p></p><p>The monsters move as blips around the dungeon until they encounter players, then they expand into actual monster figures. Its similar to the old Space Hulk game in that way. Also, each player gets a certain number of moves per turn and can move his hero(s) or any of the blips.</p><p></p><p>Hope this helps.</p></blockquote><p></p>
[QUOTE="Gizzard, post: 10193, member: 527"] I passed on the original Mage Knight as I already have my grubby little hands full of Warhammer stuff. But I did pick up a starter and 2 boosters of Dungeons because: 1) I always loved DungeonQuest. The idea of scooting through a dungeon, grabbing all the treasure you can at insane risk to your well-being - what could be more fabulous? 2) It looked "small", rather than huge, expensive armies of stuff you probably only need a handful of figures. Having read the rules, but not actually having a chance to play yet, I am still hopeful. Here are some random impressions I had about the rules: The original Starter pack seems a bit small to play with; the basic game is scored by how much gold you grab and the Starter comes with only two treasure chests, which makes me imagine lots of dorky games that end in ties --- "I got one chest, how many did you get? One? Hmmm, I guess thats a tie again." The characters can gain levels. When you gain a level you are fully healed. I'm not quite sure how this works as a game mechanic. How tough is a single encounter, is each one a "level or die" situation? (Every two encounters roughly looks worth a level). And if I get to 5th level (the highest supported) do I just run over everything in the Dungeon? The monsters move as blips around the dungeon until they encounter players, then they expand into actual monster figures. Its similar to the old Space Hulk game in that way. Also, each player gets a certain number of moves per turn and can move his hero(s) or any of the blips. Hope this helps. [/QUOTE]
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