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General Tabletop Discussion
*Dungeons & Dragons
What Is Magic, Even?
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<blockquote data-quote="MechaTarrasque" data-source="post: 7839815" data-attributes="member: 6801226"><p>I figure it is energy/matter coming from one plane of reality to the next. Arcane magic comes from close planes (to the prime material): the ethereal, the feywild, the shadowfell, and the elemental planes. Some place (I think it was 4e) had the idea that wizards learned magic from fey (or elves retained some knowledge when the got kicked out of the 'wild).</p><p></p><p>Psychic magic comes from farther away (astral plane), so you can either access it (psychic) or not. It occurs to me that the Astral is closer to the feywild, so that might be why so much "mind messing" magic comes from there. So don't get too cocky about dominate this or charm that, you are getting it second hand.</p><p></p><p>Divine magic comes from the farthest out (Outer Planes), and you need help (either a god or to have a god's DNA in you) to get it. Of course, divine magic comes from little bags of magic with some personality attached (souls) coming up from the Inner Planes. so it's not a one-way flow.</p><p></p><p>Feypact and Dweller in the Deep warlocks are basically just arcane. The rest of them are just cheating. The 9 Hells are relatively close to the elemental planes, so the devils might be feeding the fiendpact warlock power from the Elemental Plane of Fire (and since they are fireproof, not caring what the natives think). For the GOOpact, who knows where a hole into the Far Realm might be located (maybe even inside an unsuspecting warlock).</p><p></p><p>That leaves "nature magic" or "primal." 5e makes fey nature spirits, so you could argue nature magic is just camouflaged arcane magic. I like a slightly different approach. All that arcane/psychic/divine magic is being introduced into the world, and it doesn't really go away, but gets partially absorbed into the system. It is still distinct enough to be pulled out as magic, but it is hooked up with nature enough that you can't tap it the same way as with arcane magic.</p></blockquote><p></p>
[QUOTE="MechaTarrasque, post: 7839815, member: 6801226"] I figure it is energy/matter coming from one plane of reality to the next. Arcane magic comes from close planes (to the prime material): the ethereal, the feywild, the shadowfell, and the elemental planes. Some place (I think it was 4e) had the idea that wizards learned magic from fey (or elves retained some knowledge when the got kicked out of the 'wild). Psychic magic comes from farther away (astral plane), so you can either access it (psychic) or not. It occurs to me that the Astral is closer to the feywild, so that might be why so much "mind messing" magic comes from there. So don't get too cocky about dominate this or charm that, you are getting it second hand. Divine magic comes from the farthest out (Outer Planes), and you need help (either a god or to have a god's DNA in you) to get it. Of course, divine magic comes from little bags of magic with some personality attached (souls) coming up from the Inner Planes. so it's not a one-way flow. Feypact and Dweller in the Deep warlocks are basically just arcane. The rest of them are just cheating. The 9 Hells are relatively close to the elemental planes, so the devils might be feeding the fiendpact warlock power from the Elemental Plane of Fire (and since they are fireproof, not caring what the natives think). For the GOOpact, who knows where a hole into the Far Realm might be located (maybe even inside an unsuspecting warlock). That leaves "nature magic" or "primal." 5e makes fey nature spirits, so you could argue nature magic is just camouflaged arcane magic. I like a slightly different approach. All that arcane/psychic/divine magic is being introduced into the world, and it doesn't really go away, but gets partially absorbed into the system. It is still distinct enough to be pulled out as magic, but it is hooked up with nature enough that you can't tap it the same way as with arcane magic. [/QUOTE]
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