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General Tabletop Discussion
*Dungeons & Dragons
What Is Magic, Even?
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<blockquote data-quote="Tony Vargas" data-source="post: 7839855" data-attributes="member: 996"><p>Well, it does use prettymuch all the same mechanics, and quite a lot of the exact same spells, so that's an understandable sense of 'feel.'</p><p></p><p>It shouldn't be /that/ hard, really. You don't need entirely different mechanics, just some actual differentiation in what's going on. How the 'spell' is imagined, for instance. </p><p></p><p>I mean, it's not even that clear what's going on when a 5e caster uses a slot for one spell rather than another, or even what a 'slot' /is/. A "slot" when it was memorize or prep a prescribed number of spells/day, was a figurative place you put that prepared spell or memory, a capacity of the mage to hold onto that many of them (and it was, by mid-levels, an incredible capacity compared to Vance's magicians). In 5e (or 3e for Sorcerers) though, it's nothing like that, even figuratively, it's a lot more like arbitrarily packaged 'mana' (in the Larry Niven/The Magic Goes Away sense), an indivisible packet of fuel you can use for any spell below a certain threshold of power.</p><p></p><p>Once you got a handle on that, you could come up with differences between the divine and arcane takes.</p><p></p><p>If it's effable, but still supernatural, it may not be magic (in that sense), but it sure isn't normal.</p><p></p><p>For that matter, things that aren't supernatural, might have ineffable qualities - I've tasted some wines like that - and we might well describe a RL, not at all supernatural, experience as "magical." Though at some point, that's <em>not magic in the traditional sense</em>, just metaphor for the extraordinary.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7839855, member: 996"] Well, it does use prettymuch all the same mechanics, and quite a lot of the exact same spells, so that's an understandable sense of 'feel.' It shouldn't be /that/ hard, really. You don't need entirely different mechanics, just some actual differentiation in what's going on. How the 'spell' is imagined, for instance. I mean, it's not even that clear what's going on when a 5e caster uses a slot for one spell rather than another, or even what a 'slot' /is/. A "slot" when it was memorize or prep a prescribed number of spells/day, was a figurative place you put that prepared spell or memory, a capacity of the mage to hold onto that many of them (and it was, by mid-levels, an incredible capacity compared to Vance's magicians). In 5e (or 3e for Sorcerers) though, it's nothing like that, even figuratively, it's a lot more like arbitrarily packaged 'mana' (in the Larry Niven/The Magic Goes Away sense), an indivisible packet of fuel you can use for any spell below a certain threshold of power. Once you got a handle on that, you could come up with differences between the divine and arcane takes. If it's effable, but still supernatural, it may not be magic (in that sense), but it sure isn't normal. For that matter, things that aren't supernatural, might have ineffable qualities - I've tasted some wines like that - and we might well describe a RL, not at all supernatural, experience as "magical." Though at some point, that's [I]not magic in the traditional sense[/I], just metaphor for the extraordinary. [/QUOTE]
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