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What is meant by saying that in 4e "Everything is core"?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4579647" data-attributes="member: 710"><p>I think the major effect this has in practice is that you will see supplemental material refering to other supplemental material. So,<em>Arcane Power</em> will have supplemental material (powers, feats, paragon pathes, variant class abilities) for the Swordmage, even though the Swordmage was only in a Forgotten Realms specific book.</p><p></p><p>This is definitely an advantage for anyone owning the campaign players guide, since he knows his class will have ongoing support and is not some "second-class" material. This was a more common problem in 3E, I think.</p><p>Of course, if you don't own the campaign books, you will find material that seems useless to you. (But this might just be an incentive to buy that book anyway, or as KM describes it, tapping into your collector mind. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>Certainly there is a certain change in the way the campaign books work in that most or even all of the material is designed to be usable in different campaigns. So even someone playing only Eberron or a Homebrew campaign will find rules stuff in the Players Guide to Forgotten Realm or Dark Sun that he find useful (and compatible).</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4579647, member: 710"] I think the major effect this has in practice is that you will see supplemental material refering to other supplemental material. So,[I]Arcane Power[/I] will have supplemental material (powers, feats, paragon pathes, variant class abilities) for the Swordmage, even though the Swordmage was only in a Forgotten Realms specific book. This is definitely an advantage for anyone owning the campaign players guide, since he knows his class will have ongoing support and is not some "second-class" material. This was a more common problem in 3E, I think. Of course, if you don't own the campaign books, you will find material that seems useless to you. (But this might just be an incentive to buy that book anyway, or as KM describes it, tapping into your collector mind. ;) ) Certainly there is a certain change in the way the campaign books work in that most or even all of the material is designed to be usable in different campaigns. So even someone playing only Eberron or a Homebrew campaign will find rules stuff in the Players Guide to Forgotten Realm or Dark Sun that he find useful (and compatible). [/QUOTE]
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What is meant by saying that in 4e "Everything is core"?
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