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What is meant by saying that in 4e "Everything is core"?
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<blockquote data-quote="DracoSuave" data-source="post: 4579768" data-attributes="member: 71571"><p>Well, as a DM you always have the option to say 'No.' That's never been taken away, and if it were, you could say 'No' to that option.</p><p></p><p>The way the new edition is... well let's look at the Dragonomicon.</p><p></p><p>There's a ton of material in there on Dragons, that can fit into pretty much any campaign setting that deems it appropriate. But it also includes specific material based on specific campaign setting.</p><p></p><p>The Forgotten Realms setting books include lots of material on the setting itself, but it's presented in a 'Look, if you need a magic kingdom of magicians, why not look at this for inspiration? Hey, here's some ideas on how to include Thay!' sort of way. It isn't just the crunch, the fluff bits as well are presented with the attitude that 'Look, pal, I know you might not want to run the Forgotten Realms, but there just might be something in here you like, so why not just use it, you handsome stallion?'</p><p></p><p>That's what it means by 'everything is core', that everything is created with the mindset that it can be used anywhere else with little weedling involved. Everything can be appropriate for any setting. It's not like second edition where material balanced for Forgotten Realms would be a different animal than what Dark Sun'd use. There's less learning completely new gaming rules and systems for each campaign setting, thus making the whole more modular.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4579768, member: 71571"] Well, as a DM you always have the option to say 'No.' That's never been taken away, and if it were, you could say 'No' to that option. The way the new edition is... well let's look at the Dragonomicon. There's a ton of material in there on Dragons, that can fit into pretty much any campaign setting that deems it appropriate. But it also includes specific material based on specific campaign setting. The Forgotten Realms setting books include lots of material on the setting itself, but it's presented in a 'Look, if you need a magic kingdom of magicians, why not look at this for inspiration? Hey, here's some ideas on how to include Thay!' sort of way. It isn't just the crunch, the fluff bits as well are presented with the attitude that 'Look, pal, I know you might not want to run the Forgotten Realms, but there just might be something in here you like, so why not just use it, you handsome stallion?' That's what it means by 'everything is core', that everything is created with the mindset that it can be used anywhere else with little weedling involved. Everything can be appropriate for any setting. It's not like second edition where material balanced for Forgotten Realms would be a different animal than what Dark Sun'd use. There's less learning completely new gaming rules and systems for each campaign setting, thus making the whole more modular. [/QUOTE]
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What is meant by saying that in 4e "Everything is core"?
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