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What is meant by saying that in 4e "Everything is core"?
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<blockquote data-quote="Verys Arkon" data-source="post: 4580081" data-attributes="member: 60891"><p>I'm glad they are treating more books as 'core'. In 3.5, I always hated that my Warlock got the short end of the stick when it came to support in later books, if at all. </p><p></p><p>I don't play or DM in FR, but the Swordmage, Drow, and Genasi have made appearances in my games. For this, the DDI Compendium is going to ROCK!</p><p></p><p>As for DMG II and on, I can think of many things they could update from 3.5 (and I hope some genuenly new material too) that could be Core:</p><p> - material from the 'environment' books (cityscape, dungeonscape, frostburn, etc)</p><p> - affiliations (I loved the abstract nature of these. Want to dynamically model an entire kingdom or a single shop - use an affiliation!)</p><p> - Mass combat</p><p> - Castle building</p><p> - player-run businesses, keeps, or kingdoms</p><p> - advice for making new powers, for monsters or players</p><p></p><p>Besides the crunch though, the DMG should have advice for becoming better DMs. I think that is one reason why the 4e DMG is so well recieved. Material from old Dungeoncraft articles, for instance, are very valuable but hidden away in old magazines and hard to get to for some (most?). </p><p></p><p>This kind of material should easily be considered 'Core'.</p></blockquote><p></p>
[QUOTE="Verys Arkon, post: 4580081, member: 60891"] I'm glad they are treating more books as 'core'. In 3.5, I always hated that my Warlock got the short end of the stick when it came to support in later books, if at all. I don't play or DM in FR, but the Swordmage, Drow, and Genasi have made appearances in my games. For this, the DDI Compendium is going to ROCK! As for DMG II and on, I can think of many things they could update from 3.5 (and I hope some genuenly new material too) that could be Core: - material from the 'environment' books (cityscape, dungeonscape, frostburn, etc) - affiliations (I loved the abstract nature of these. Want to dynamically model an entire kingdom or a single shop - use an affiliation!) - Mass combat - Castle building - player-run businesses, keeps, or kingdoms - advice for making new powers, for monsters or players Besides the crunch though, the DMG should have advice for becoming better DMs. I think that is one reason why the 4e DMG is so well recieved. Material from old Dungeoncraft articles, for instance, are very valuable but hidden away in old magazines and hard to get to for some (most?). This kind of material should easily be considered 'Core'. [/QUOTE]
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What is meant by saying that in 4e "Everything is core"?
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