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What is meant by saying that in 4e "Everything is core"?
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<blockquote data-quote="JackSmithIV" data-source="post: 4580214" data-attributes="member: 74901"><p>Wow, this is become hugely more complicated than the original statement ever intended.</p><p></p><p>The idea that "everything is core" comes as a response to how 3rd Edition simply had multiple cores, and some things were simply not clear as to how they should be used at all. There was core, Forgotten Realms core, Eberron Core, etc... and not only that, but how should I use this? With descretion? As much as I desire?</p><p></p><p>Now, every book can be thrown into your game. It's all on the playing field. You can throw in all the content for Draconomicon, and you're still balanced. You can make a character from only Martial Power book power, and you're still balanced. It's the idea that all of the books they release should be used with just as much security that balance will be maintained as the Player's Handbook. </p><p></p><p>It's the promise of "We're not going to release something that you can't trust".</p><p></p><p>Also, it's the idea that there is <strong>one </strong>core. Forgotten Realms isn't it's own section of D&D any more. It's a setting for all of the core books, which is everything. There's not a Dragons of Faerun... there's Draconomicon. And it's the Draconomicon for D&D core, it's the Draconomicon for Forgotten Realms, and it's the Draconomicon of Eberron. There's no Planes of Eberron. There's Manual of the Planes, and <em>that's</em> what's core.</p><p></p><p>It's the idea that if you have all of their core products, but you want to play a game in Forgotten Realms, everything you have is usable. That's the key to "everything is core". It's everything is <strong>usable.</strong></p></blockquote><p></p>
[QUOTE="JackSmithIV, post: 4580214, member: 74901"] Wow, this is become hugely more complicated than the original statement ever intended. The idea that "everything is core" comes as a response to how 3rd Edition simply had multiple cores, and some things were simply not clear as to how they should be used at all. There was core, Forgotten Realms core, Eberron Core, etc... and not only that, but how should I use this? With descretion? As much as I desire? Now, every book can be thrown into your game. It's all on the playing field. You can throw in all the content for Draconomicon, and you're still balanced. You can make a character from only Martial Power book power, and you're still balanced. It's the idea that all of the books they release should be used with just as much security that balance will be maintained as the Player's Handbook. It's the promise of "We're not going to release something that you can't trust". Also, it's the idea that there is [B]one [/B]core. Forgotten Realms isn't it's own section of D&D any more. It's a setting for all of the core books, which is everything. There's not a Dragons of Faerun... there's Draconomicon. And it's the Draconomicon for D&D core, it's the Draconomicon for Forgotten Realms, and it's the Draconomicon of Eberron. There's no Planes of Eberron. There's Manual of the Planes, and [I]that's[/I] what's core. It's the idea that if you have all of their core products, but you want to play a game in Forgotten Realms, everything you have is usable. That's the key to "everything is core". It's everything is [B]usable.[/B] [/QUOTE]
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What is meant by saying that in 4e "Everything is core"?
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