Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
What is Meta-gaming anyways?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Goobermunch" data-source="post: 883522" data-attributes="member: 10516"><p><strong>Re: Re: Re: What is Meta-gaming anyways?</strong></p><p></p><p></p><p></p><p>Of course, the problem with your definition of metagaming is that none of us have taken the time to play every second of our characters' lives. So there's a gap in the character knowledge. Necessarily, we fill that gap with player knowledge. This is, of course, the result of having our own lives and not enough time to game.</p><p></p><p>Metagame knowledge is inescapable in that respect.</p><p></p><p>I also want to take issue with the idea that taking time in combat and coordinating strategy is a bad way to play the game. The simple fact is that most of us have not spent a whole lot of time in large scale melees. Our characters, on the other hand, probably have. In addition, in an ongoing campaign, our parties have fought together for a long time (especially in the later stages). It's very likely that in all that time, people have learned how other people fight and how to act together as a team.</p><p></p><p>To say otherwise is to deny the possibility for Jackie Chan-esque fight scenes. It would be very difficult to replicate cinematic fight scenes without some level of coordination and preplanning (or choreography). However, such fight scenes can add to the quality of the story and the fun for the players.</p><p></p><p>Finally, some tactical input from the group just makes sense. Very few of us have spent our lives training for martial combat. When I, an 8th level student, state that my 16th level fighter is going to do X, verisimillitude suffers if X is a tactically stupid action that is out of character for the PC. But, since I'm not a great duelist, I could make a mistake. I don't feel that it hurts the game to get some input into those decisions. I also don't think it hurts the game to get corrected if I miss something.</p><p></p><p>I'm not the world's most observant guy. It's the reason I don't play a whole lot of chess. But that doesn't mean I can't play a character who is a master tactician.</p><p></p><p>--G</p></blockquote><p></p>
[QUOTE="Goobermunch, post: 883522, member: 10516"] [b]Re: Re: Re: What is Meta-gaming anyways?[/b] Of course, the problem with your definition of metagaming is that none of us have taken the time to play every second of our characters' lives. So there's a gap in the character knowledge. Necessarily, we fill that gap with player knowledge. This is, of course, the result of having our own lives and not enough time to game. Metagame knowledge is inescapable in that respect. I also want to take issue with the idea that taking time in combat and coordinating strategy is a bad way to play the game. The simple fact is that most of us have not spent a whole lot of time in large scale melees. Our characters, on the other hand, probably have. In addition, in an ongoing campaign, our parties have fought together for a long time (especially in the later stages). It's very likely that in all that time, people have learned how other people fight and how to act together as a team. To say otherwise is to deny the possibility for Jackie Chan-esque fight scenes. It would be very difficult to replicate cinematic fight scenes without some level of coordination and preplanning (or choreography). However, such fight scenes can add to the quality of the story and the fun for the players. Finally, some tactical input from the group just makes sense. Very few of us have spent our lives training for martial combat. When I, an 8th level student, state that my 16th level fighter is going to do X, verisimillitude suffers if X is a tactically stupid action that is out of character for the PC. But, since I'm not a great duelist, I could make a mistake. I don't feel that it hurts the game to get some input into those decisions. I also don't think it hurts the game to get corrected if I miss something. I'm not the world's most observant guy. It's the reason I don't play a whole lot of chess. But that doesn't mean I can't play a character who is a master tactician. --G [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is Meta-gaming anyways?
Top