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What is missing from 4E
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<blockquote data-quote="billd91" data-source="post: 4569151" data-attributes="member: 3400"><p>It is.</p><p>But it isn't.</p><p></p><p>Here's what I mean:</p><p>When I first heard about the character roles, I really started thinking this sounded a lot like City of Heroes. Then when I saw the powers, that thought was reinforced because what you had was a set of powers, increasing modestly in strength as the character levels, and designed to fit in with the character's expected party role. But like City of Heroes, the powers are actually quite tepid compared to a real superhero RPG like Champions, Mutants and Masterminds, Villains and Vigilantes, and so on because, as an online game, it needs to be. The character building and action is adjudicated by algorithm and not a human referee.</p><p></p><p>I see 4th edition in much the same light. There are plenty of powers, well above the mundane abilities of the average joe (the most effective being the astonishing ability to recover), yet hardly any of them achieve the level of fantasy or wonder you see in fantasy literature or movies. Most of it safely pushes a little bit higher in capability, but still only topping out around 7-8 dice, with about a 55% chance of succeeding at affecting a level-appropriate encounter. Not too much really <em>wowsers</em> about that. Nothing pushes the envelope. No real interesting flashes of power.</p></blockquote><p></p>
[QUOTE="billd91, post: 4569151, member: 3400"] It is. But it isn't. Here's what I mean: When I first heard about the character roles, I really started thinking this sounded a lot like City of Heroes. Then when I saw the powers, that thought was reinforced because what you had was a set of powers, increasing modestly in strength as the character levels, and designed to fit in with the character's expected party role. But like City of Heroes, the powers are actually quite tepid compared to a real superhero RPG like Champions, Mutants and Masterminds, Villains and Vigilantes, and so on because, as an online game, it needs to be. The character building and action is adjudicated by algorithm and not a human referee. I see 4th edition in much the same light. There are plenty of powers, well above the mundane abilities of the average joe (the most effective being the astonishing ability to recover), yet hardly any of them achieve the level of fantasy or wonder you see in fantasy literature or movies. Most of it safely pushes a little bit higher in capability, but still only topping out around 7-8 dice, with about a 55% chance of succeeding at affecting a level-appropriate encounter. Not too much really [i]wowsers[/i] about that. Nothing pushes the envelope. No real interesting flashes of power. [/QUOTE]
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