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What is missing from 4E
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<blockquote data-quote="DandD" data-source="post: 4569658" data-attributes="member: 55168"><p>Depends if you belong to those who swear that hitpoints really represents blood lose. </p><p>They don't bother me either, actually. But they're proof that these classes are far from reality, the same as their fourth-edition cousins are. </p><p>I am talking about their "mundane" abilities, not their (quite fantastic) lifes (which although does contain their awesome and unbelievable abilities). </p><p>I'd just be repeating myself, just like above. </p><p>The book says that they are <strong>nearly</strong> supernatural (and some others are transcending the natural, like the Shadow Hand and the Desert Wind tradition). Iron Heart, Diamond Mind and other stuff surely aren't. </p><p>Yet they cannot deny that 3rd edition already had special maneuvers for fighters before Tome of Battle (Tactical Feats come in mind, having being introduced in Complete Fighter, for example, perhaps even earlier), and that 3rd edition is all about making non-magical classes as fantastic and unbelievable as their magical colleagues, with weird feats, new optional rules, and prestige classes. </p><p></p><p>And let's not start with epic things for 3rd edition. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="DandD, post: 4569658, member: 55168"] Depends if you belong to those who swear that hitpoints really represents blood lose. They don't bother me either, actually. But they're proof that these classes are far from reality, the same as their fourth-edition cousins are. I am talking about their "mundane" abilities, not their (quite fantastic) lifes (which although does contain their awesome and unbelievable abilities). I'd just be repeating myself, just like above. The book says that they are [b]nearly[/b] supernatural (and some others are transcending the natural, like the Shadow Hand and the Desert Wind tradition). Iron Heart, Diamond Mind and other stuff surely aren't. Yet they cannot deny that 3rd edition already had special maneuvers for fighters before Tome of Battle (Tactical Feats come in mind, having being introduced in Complete Fighter, for example, perhaps even earlier), and that 3rd edition is all about making non-magical classes as fantastic and unbelievable as their magical colleagues, with weird feats, new optional rules, and prestige classes. And let's not start with epic things for 3rd edition. :p [/QUOTE]
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