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What is missing from 4E
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<blockquote data-quote="Herremann the Wise" data-source="post: 4570917" data-attributes="member: 11300"><p>This is true.</p><p></p><p>However, the warlord player doesn't have to act like a jerk and still cause "issues". For example, when you give a character a particular buff to attack a particular enemy, you're really determining their next action for them. Sure, they could not utilize the buff but that would feel like a waste (and cause the ire of other party members who would have preferred the buff). And so what can happen is that the warlord's player takes on most of the tactical decisions while the other guys get to roll dice. Not that this happens every round for every other character, but it does happen enough that a slight imbalance is noticed. As you say though, a lot depends upon the group. If the group has problems, the warlord player would just be one of many things that could exacerbate the poor group dynamic.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 4570917, member: 11300"] This is true. However, the warlord player doesn't have to act like a jerk and still cause "issues". For example, when you give a character a particular buff to attack a particular enemy, you're really determining their next action for them. Sure, they could not utilize the buff but that would feel like a waste (and cause the ire of other party members who would have preferred the buff). And so what can happen is that the warlord's player takes on most of the tactical decisions while the other guys get to roll dice. Not that this happens every round for every other character, but it does happen enough that a slight imbalance is noticed. As you say though, a lot depends upon the group. If the group has problems, the warlord player would just be one of many things that could exacerbate the poor group dynamic. Best Regards Herremann the Wise [/QUOTE]
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