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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4571999" data-attributes="member: 710"><p>Think about it - the only class with the ability to detect trapts mechanically was the Rogue. No matter whether you interpreted as this as him being the only one to find a trap or the Rogue getting an extra "free" chance to automatically detect a trap (without trying to solve this problem "in character" by prodding an area with 10 ft poles and what-you-have), this was a very vital feature, and made him a vital part of any dungeon exploration team.</p><p></p><p>The Cleric or Priest is the only one that can heal others! How is this not important for teamwork? You want a Cleric with you to heal up you and your friends!</p><p></p><p>I found it also interesting when someone quoted a part of one of the DMGs or so from Gygyx on "role-playing XP". I am not convinced that everyone would be on the same page with the definition of role-playing here, but it seemed to boil down to this: The Clerics role is to heal others. If he doesn't do this, he is role-playing badly and should get an XP penalty. Similar, a Fighter that is played cowardly and not holding his own in battle to protect his comrades is played poorly and needs an XP reduction!</p><p>I am not really saying that Gygax has the ultimate wisdom on what a good RPG is or that we should trust everything he says, but I think this definitely points out that this kind of teamplay and role characterization for characters was part of how he envisioned D&D to be played. Saying that it never was about teamplay seems to be close to saying that D&D never assumed you would roll a d20 to resolve certain actions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4571999, member: 710"] Think about it - the only class with the ability to detect trapts mechanically was the Rogue. No matter whether you interpreted as this as him being the only one to find a trap or the Rogue getting an extra "free" chance to automatically detect a trap (without trying to solve this problem "in character" by prodding an area with 10 ft poles and what-you-have), this was a very vital feature, and made him a vital part of any dungeon exploration team. The Cleric or Priest is the only one that can heal others! How is this not important for teamwork? You want a Cleric with you to heal up you and your friends! I found it also interesting when someone quoted a part of one of the DMGs or so from Gygyx on "role-playing XP". I am not convinced that everyone would be on the same page with the definition of role-playing here, but it seemed to boil down to this: The Clerics role is to heal others. If he doesn't do this, he is role-playing badly and should get an XP penalty. Similar, a Fighter that is played cowardly and not holding his own in battle to protect his comrades is played poorly and needs an XP reduction! I am not really saying that Gygax has the ultimate wisdom on what a good RPG is or that we should trust everything he says, but I think this definitely points out that this kind of teamplay and role characterization for characters was part of how he envisioned D&D to be played. Saying that it never was about teamplay seems to be close to saying that D&D never assumed you would roll a d20 to resolve certain actions. ;) [/QUOTE]
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