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What is missing in 5E that you had in other editions?
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<blockquote data-quote="RxDrAcula" data-source="post: 7606619" data-attributes="member: 6995717"><p>I loved kits in 2e. The number of different variations of the basic classes was seemingly endless in that edition. Sure to a DM it could be kind of annoying if a player requested a kit in a book the DM didn't have, but as long as the DM got to read a brief description of it him/herself who cared?</p><p></p><p>For example, just a few months ago I wondered if Forgotten Realms had a kit for each individual cleric to a specific deity in 2e. I found the book for it and, sure enough, almost every single cleric to a specific deity had a distinct kit with its own unique abilities and disadvantages. I love that because inspiration could hit you to create a new character. With that new character comes not only a fresh, brand-new background and personality you hadn't considered before, but a respectable number of character mechanics differences as well.</p><p></p><p>I acknowledge that 5e has some flexibility to allow for something close, but the fact that 2e had so many different options by design (and over the course of several books) made it awesome, even if it was a bit ambitious.</p></blockquote><p></p>
[QUOTE="RxDrAcula, post: 7606619, member: 6995717"] I loved kits in 2e. The number of different variations of the basic classes was seemingly endless in that edition. Sure to a DM it could be kind of annoying if a player requested a kit in a book the DM didn't have, but as long as the DM got to read a brief description of it him/herself who cared? For example, just a few months ago I wondered if Forgotten Realms had a kit for each individual cleric to a specific deity in 2e. I found the book for it and, sure enough, almost every single cleric to a specific deity had a distinct kit with its own unique abilities and disadvantages. I love that because inspiration could hit you to create a new character. With that new character comes not only a fresh, brand-new background and personality you hadn't considered before, but a respectable number of character mechanics differences as well. I acknowledge that 5e has some flexibility to allow for something close, but the fact that 2e had so many different options by design (and over the course of several books) made it awesome, even if it was a bit ambitious. [/QUOTE]
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What is missing in 5E that you had in other editions?
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