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What is most important to you for 5e?
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<blockquote data-quote="Blackbrrd" data-source="post: 5983718" data-attributes="member: 63962"><p>I have been lurking around the threads here for a while and I do wonder what's most important to you for 5e?</p><p></p><p>For me it's the adventures. I want adventures with some epic fights, ways for the players to go completely FUBAR or come up with amazing strategies to overcome problems. I also want some very good opportunities for the players to roleplay and get into the mood of the game, not just the dice.</p><p></p><p>Why did I make this thread? It's partially because of this kickstarter: <a href="http://www.enworld.org/forum/news/326279-slay-dragon-traditional-adventure-pathfinder-rpg-kickstarter-project.html" target="_blank">http://www.enworld.org/forum/news/326279-slay-dragon-traditional-adventure-pathfinder-rpg-kickstarter-project.html</a> It just seems like an awesome adventure and a model for adventures made for 5e.</p><p></p><p>The absolutely best adventure for me in 3.x was <a href="http://en.wikipedia.org/wiki/Red_Hand_of_Doom" target="_blank">Red Hand of Doom - Wikipedia, the free encyclopedia</a> It had lots of different elements to make it a great story to DM. It had some funky <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> too, but mainly I liked it because my players had decisions to make that were really important. I will never gonna forget when the Chaotic Good quasi-paladin came up with the: "We are going to make a deal with the Lich hey-hey"-slogan and persuaded the whole party to come along for the ride.</p><p></p><p>For 4e, the best module I DM-ed was The Scouring of Gate Pass <a href="http://www.enworld.org/forum/showwiki.php?title=War+of+the+Burning+Sky+Adventure+Path" target="_blank">War of the Burning Sky Adventure Path - EN World: Your Daily RPG Magazine</a> it was a great city adventure and the skill challenges with the dwarves towards the end worked out brilliantly.</p><p></p><p>So, what if 5e starts of with quality adventures like this instead of pretty darned boring stuff like <a href="http://en.wikipedia.org/wiki/Keep_on_the_Shadowfell" target="_blank">Keep on the Shadowfell - Wikipedia, the free encyclopedia</a> which in my eyes was as imagineative as a rock.</p><p><a href="http://www.enworld.org/forum/news/326279-slay-dragon-traditional-adventure-pathfinder-rpg-kickstarter-project.html" target="_blank">http://www.enworld.org/forum/news/326279-slay-dragon-traditional-adventure-pathfinder-rpg-kickstarter-project.html</a></p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 5983718, member: 63962"] I have been lurking around the threads here for a while and I do wonder what's most important to you for 5e? For me it's the adventures. I want adventures with some epic fights, ways for the players to go completely FUBAR or come up with amazing strategies to overcome problems. I also want some very good opportunities for the players to roleplay and get into the mood of the game, not just the dice. Why did I make this thread? It's partially because of this kickstarter: [URL]http://www.enworld.org/forum/news/326279-slay-dragon-traditional-adventure-pathfinder-rpg-kickstarter-project.html[/URL] It just seems like an awesome adventure and a model for adventures made for 5e. The absolutely best adventure for me in 3.x was [url=http://en.wikipedia.org/wiki/Red_Hand_of_Doom]Red Hand of Doom - Wikipedia, the free encyclopedia[/url] It had lots of different elements to make it a great story to DM. It had some funky :):):):) too, but mainly I liked it because my players had decisions to make that were really important. I will never gonna forget when the Chaotic Good quasi-paladin came up with the: "We are going to make a deal with the Lich hey-hey"-slogan and persuaded the whole party to come along for the ride. For 4e, the best module I DM-ed was The Scouring of Gate Pass [url=http://www.enworld.org/forum/showwiki.php?title=War+of+the+Burning+Sky+Adventure+Path]War of the Burning Sky Adventure Path - EN World: Your Daily RPG Magazine[/url] it was a great city adventure and the skill challenges with the dwarves towards the end worked out brilliantly. So, what if 5e starts of with quality adventures like this instead of pretty darned boring stuff like [url=http://en.wikipedia.org/wiki/Keep_on_the_Shadowfell]Keep on the Shadowfell - Wikipedia, the free encyclopedia[/url] which in my eyes was as imagineative as a rock. [URL="http://www.enworld.org/forum/news/326279-slay-dragon-traditional-adventure-pathfinder-rpg-kickstarter-project.html"][/URL] [/QUOTE]
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