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What is most important to you for 5e?
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<blockquote data-quote="Lanefan" data-source="post: 5983892" data-attributes="member: 29398"><p>What's most important in 5e for me? That it builds on and expands the modified 1e game I'm already playing and is fully backward-compatible with said game or can very easily be made so.</p><p></p><p>That said:</p><p>I'm with you up to here - all good stuff...</p><p>...but you lose me here. I've never been much of a fan of multiclassing in any edition; mostly because each class comes with its own strengths and weaknesses (thus necessitating the presence of other classes i.e. the rest of the party), and most multiclass characters I ever see are simply attempts to cover over the weaknesses and be strong in everything - so who needs a party?</p><p></p><p>If you want to play a Fighter and a Wizard, play two characters. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>I prefer the classes be somewhat baked in to the world - much like distinct careers are a part of one's make-up in real life. Bob's not just Bob, he's Bob the fireman, or Bob the plumber, or Bob the insurance salesman. And while you could easily say in the D&D world he's just Bob the adventurer, I'd rather break it down to Bob the fighter or Bob the Cleric, etc.</p><p>(quoted out of order)</p><p></p><p>Bleah!</p><p></p><p>Someone trying to operate in 8 classes at once, all at 1st level, should be no more effective overall than about a 3rd-level single-class because they're simply trying to do too much at once and remember too many skills and abilities.</p><p></p><p>If someone's trying to create an 8-class character I'd have to rather pointedly ask why, and would expect an answer relating somehow to powergaming - shortly followed by an appearance of the smackdown hammer. (also in my ideal system level advancement wouldn't do the silly 3e thing of an entire level in one class followed by an entire level in another - your XP would get divided down proportionally among all classes as you slowly improved in each <strong>at the same time</strong> and depending on player choice all at the same rate or not, with a minimum % of your earned XP going to each class in order to keep it going)</p><p></p><p>Lan-"an 8-class character also probably needs psychotherapy ASAP"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5983892, member: 29398"] What's most important in 5e for me? That it builds on and expands the modified 1e game I'm already playing and is fully backward-compatible with said game or can very easily be made so. That said: I'm with you up to here - all good stuff... ...but you lose me here. I've never been much of a fan of multiclassing in any edition; mostly because each class comes with its own strengths and weaknesses (thus necessitating the presence of other classes i.e. the rest of the party), and most multiclass characters I ever see are simply attempts to cover over the weaknesses and be strong in everything - so who needs a party? If you want to play a Fighter and a Wizard, play two characters. :) I prefer the classes be somewhat baked in to the world - much like distinct careers are a part of one's make-up in real life. Bob's not just Bob, he's Bob the fireman, or Bob the plumber, or Bob the insurance salesman. And while you could easily say in the D&D world he's just Bob the adventurer, I'd rather break it down to Bob the fighter or Bob the Cleric, etc. (quoted out of order) Bleah! Someone trying to operate in 8 classes at once, all at 1st level, should be no more effective overall than about a 3rd-level single-class because they're simply trying to do too much at once and remember too many skills and abilities. If someone's trying to create an 8-class character I'd have to rather pointedly ask why, and would expect an answer relating somehow to powergaming - shortly followed by an appearance of the smackdown hammer. (also in my ideal system level advancement wouldn't do the silly 3e thing of an entire level in one class followed by an entire level in another - your XP would get divided down proportionally among all classes as you slowly improved in each [B]at the same time[/B] and depending on player choice all at the same rate or not, with a minimum % of your earned XP going to each class in order to keep it going) Lan-"an 8-class character also probably needs psychotherapy ASAP"-efan [/QUOTE]
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