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What is most important to you for 5e?
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<blockquote data-quote="Lord Mhoram" data-source="post: 5983999" data-attributes="member: 4789"><p>Part of my approach is my view to mechanics. To me, a level is not a definite piece of a character - it is just a package of abilities for the character. You get feats, you get ability score increases, you get levels.</p><p></p><p>Think of this character (a concept I've played). Son of a Noble in a line of Paladins - but he is out with his parents on a trip (he's about 8). They all get killed, and he barely escapes - and tramautized ends up in a city as a classic dickensian street thief. Then someone recognises him, and brings him to the temple - with his background he belonds in the temple to be a paladin, but because of his actions, he needs probation. So he is a fighter for a while, then he wins probation, and becomes a paladin. After gaining paladin spells, he realizes his true calling is in serving his god as a priest.</p><p></p><p>The character story arc is pretty standard (redeemed thief) - all of the choices are made in character, not for power gaming, or because of plot reasons (the probationary period) - it is completely organic with the character and his experiences. Say he spends 2 levels in each class until Cleric - that makes him a 7th level character as a first level cleric.</p><p></p><p>Why should someone with that level of character growth, who's beliefs and backgrounds should be penalized because the course of the character happens to fall across 4 classes.</p><p></p><p></p><p>Perhaps you have a character idea of a "Mysitc" - start of with physical training (Monk) and after mastering physical abilities (say monk at 5th or 6th) you move into even more mystical realms (and become a Sorcerer or Psion) of the "mytic path." That is only two, but very basic - the character is not a Monk, nor a Sorcerer or Psion - he is a "Mystic" as a character type - one which the player models by having multiple classes.</p><p></p><p>The first case uses classes as normally seen - an order or oginization for each class as a social role. The second, class levels are no more than a tool used to create the mystic.</p><p></p><p>I don't see why that would be bad. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Especially with "each class has it's own thing that no one can do better" - being able to freely multiclass keeps that from being a straightjacket - </p><p></p><p>Another thing I'd want from 5th - no formal roles stated and adventures set up that you don't have to cover all roles (fighter, cleric, thief, wizard) to complete - all fighter and all wizard parties are just as effective (if different) than a mixed group.</p></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 5983999, member: 4789"] Part of my approach is my view to mechanics. To me, a level is not a definite piece of a character - it is just a package of abilities for the character. You get feats, you get ability score increases, you get levels. Think of this character (a concept I've played). Son of a Noble in a line of Paladins - but he is out with his parents on a trip (he's about 8). They all get killed, and he barely escapes - and tramautized ends up in a city as a classic dickensian street thief. Then someone recognises him, and brings him to the temple - with his background he belonds in the temple to be a paladin, but because of his actions, he needs probation. So he is a fighter for a while, then he wins probation, and becomes a paladin. After gaining paladin spells, he realizes his true calling is in serving his god as a priest. The character story arc is pretty standard (redeemed thief) - all of the choices are made in character, not for power gaming, or because of plot reasons (the probationary period) - it is completely organic with the character and his experiences. Say he spends 2 levels in each class until Cleric - that makes him a 7th level character as a first level cleric. Why should someone with that level of character growth, who's beliefs and backgrounds should be penalized because the course of the character happens to fall across 4 classes. Perhaps you have a character idea of a "Mysitc" - start of with physical training (Monk) and after mastering physical abilities (say monk at 5th or 6th) you move into even more mystical realms (and become a Sorcerer or Psion) of the "mytic path." That is only two, but very basic - the character is not a Monk, nor a Sorcerer or Psion - he is a "Mystic" as a character type - one which the player models by having multiple classes. The first case uses classes as normally seen - an order or oginization for each class as a social role. The second, class levels are no more than a tool used to create the mystic. I don't see why that would be bad. :D Especially with "each class has it's own thing that no one can do better" - being able to freely multiclass keeps that from being a straightjacket - Another thing I'd want from 5th - no formal roles stated and adventures set up that you don't have to cover all roles (fighter, cleric, thief, wizard) to complete - all fighter and all wizard parties are just as effective (if different) than a mixed group. [/QUOTE]
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