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What is most important to you for 5e?
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<blockquote data-quote="Mengu" data-source="post: 5984692" data-attributes="member: 65726"><p>This is not necessarily just for 5e, but really, any game system I'd want to consider using. In order of importance, though the first two are about equally important.</p><p></p><p>I want to be able to create any type of campaign world I want. I might use Harry Potter for inspiration, or Star Wars, or Iron Dragon, or Alice in Wonderland. I don't want to be forced to play in Greyhawk/Forgotten Realms or their derivatives.</p><p></p><p>I want to be able to create any type of character I want. And I don't mean, fighter, wizard, etc. I mean concept from a book, movie, fables, mythology, anywhere. We might play 13th warrior heroes, Runelords, Thundercats, Airbenders, Hoplites, Vampires, or whatever random concoction of heroes we might imagine.</p><p></p><p>I want to be able to create 4e-style interesting, tactical encounters with more purpose than just "kill 'em all", embedding game mechanical goal oriented elements into combat encounters. It is one of the things I absolutely love about 4e.</p><p></p><p>I want to be able to create action sequences, that are not necessarily combat, but with some exciting module for conflict resolution, to resolve chase scenes, escape from collapsing caves, and the like. (To elaborate, skill challenges in 4e fall short of the mark, when it comes to "exciting".)</p><p></p><p>I want to be able to run anything from high octane high action adventures, to political intrigue, exploration, investigation, and anything else that might work its way into a fantasy story, and a conflict resolution system to support it all.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5984692, member: 65726"] This is not necessarily just for 5e, but really, any game system I'd want to consider using. In order of importance, though the first two are about equally important. I want to be able to create any type of campaign world I want. I might use Harry Potter for inspiration, or Star Wars, or Iron Dragon, or Alice in Wonderland. I don't want to be forced to play in Greyhawk/Forgotten Realms or their derivatives. I want to be able to create any type of character I want. And I don't mean, fighter, wizard, etc. I mean concept from a book, movie, fables, mythology, anywhere. We might play 13th warrior heroes, Runelords, Thundercats, Airbenders, Hoplites, Vampires, or whatever random concoction of heroes we might imagine. I want to be able to create 4e-style interesting, tactical encounters with more purpose than just "kill 'em all", embedding game mechanical goal oriented elements into combat encounters. It is one of the things I absolutely love about 4e. I want to be able to create action sequences, that are not necessarily combat, but with some exciting module for conflict resolution, to resolve chase scenes, escape from collapsing caves, and the like. (To elaborate, skill challenges in 4e fall short of the mark, when it comes to "exciting".) I want to be able to run anything from high octane high action adventures, to political intrigue, exploration, investigation, and anything else that might work its way into a fantasy story, and a conflict resolution system to support it all. [/QUOTE]
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