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What is most important to you for 5e?
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<blockquote data-quote="Emerikol" data-source="post: 5989796" data-attributes="member: 6698278"><p>I didn't say I was middle of the road on everything. I said on the issue of rolls vs verbal conversation I'm middle of the road. I do roll for social skills (many many do not and no retrocloner would I'd think) but I also allow the actual words said (not how well) have an impact on what happens. I don't roll and then speak. I speak and then roll.</p><p></p><p>I advocate for a D&D game that has a successful tradition of dominating the market exclusively for nearly thirty years. I do not advocate to exclude new ideas or add-ons to this base. But when I cannot play in the original D&D playstyle at all then I believe they've went wrong. I'm not saying D&D cannot expand to include additional playstyles. You though want to stomp out my playstyle. Which is your choice but from a business perspective it's a real bad idea. Pathfinder adopted that "antiquated" playstyle as you like to think it and is now number one. A ton a retroclones have also adopted it and they are selling to someone. If 5e supports that playstyle it will probably outsell the entire lifetime of 4e in the first year as so many eagerly return home.</p><p></p><p>I'm certain even if you are not that the WOTC people regret going too far in the design of 4e. One reason they regret it is that any good ideas that 4e might have had were tarnished by the general reaction against the game. A lot of us would be happy with some of the ideas from 4e making it into a game but we are against the rigid solution that 4e provided for those ideas.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 5989796, member: 6698278"] I didn't say I was middle of the road on everything. I said on the issue of rolls vs verbal conversation I'm middle of the road. I do roll for social skills (many many do not and no retrocloner would I'd think) but I also allow the actual words said (not how well) have an impact on what happens. I don't roll and then speak. I speak and then roll. I advocate for a D&D game that has a successful tradition of dominating the market exclusively for nearly thirty years. I do not advocate to exclude new ideas or add-ons to this base. But when I cannot play in the original D&D playstyle at all then I believe they've went wrong. I'm not saying D&D cannot expand to include additional playstyles. You though want to stomp out my playstyle. Which is your choice but from a business perspective it's a real bad idea. Pathfinder adopted that "antiquated" playstyle as you like to think it and is now number one. A ton a retroclones have also adopted it and they are selling to someone. If 5e supports that playstyle it will probably outsell the entire lifetime of 4e in the first year as so many eagerly return home. I'm certain even if you are not that the WOTC people regret going too far in the design of 4e. One reason they regret it is that any good ideas that 4e might have had were tarnished by the general reaction against the game. A lot of us would be happy with some of the ideas from 4e making it into a game but we are against the rigid solution that 4e provided for those ideas. [/QUOTE]
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