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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What is Mystara?
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<blockquote data-quote="Urriak Uruk" data-source="post: 7816962" data-attributes="member: 7015558"><p>[URL unfurl="true"]https://tvtropes.org/pmwiki/pmwiki.php/Main/FantasyKitchenSink[/URL]</p><p></p><p>I think the "kitchen sink" criticism can be fair, though I don't understand when it's used for Forgotten Realms or Greyhawk (both of which are pretty diverse, but they don't have every single fantasy trope thrown in). You don't want a setting to have every single thing a fantasy setting can have, you want things that differentiate it.</p><p></p><p>Which does seem to lead back to my overall problem with Mystara, in that is doesn't seem to have anything that truly differentiates it from other D&D settings, and seems like a big amalgamation of several historical lands that don't mesh well in close proximity. There are elements like the Immortals and the Hollow World that I think are ok ideas, but aren't really enough to set it as a "separate but equal concept" compared to FR or GH.</p><p></p><p>So what should the overall tone of a Mystara adventure be? FR is the default normal adventure where you're a young party out to go on adventure. Greyhawk leans on you being a little grittier, closer to mercenaries. Maybe in Mystara you should be playing over-the-top cartoon-ish heroes? I dunno.</p></blockquote><p></p>
[QUOTE="Urriak Uruk, post: 7816962, member: 7015558"] [URL unfurl="true"]https://tvtropes.org/pmwiki/pmwiki.php/Main/FantasyKitchenSink[/URL] I think the "kitchen sink" criticism can be fair, though I don't understand when it's used for Forgotten Realms or Greyhawk (both of which are pretty diverse, but they don't have every single fantasy trope thrown in). You don't want a setting to have every single thing a fantasy setting can have, you want things that differentiate it. Which does seem to lead back to my overall problem with Mystara, in that is doesn't seem to have anything that truly differentiates it from other D&D settings, and seems like a big amalgamation of several historical lands that don't mesh well in close proximity. There are elements like the Immortals and the Hollow World that I think are ok ideas, but aren't really enough to set it as a "separate but equal concept" compared to FR or GH. So what should the overall tone of a Mystara adventure be? FR is the default normal adventure where you're a young party out to go on adventure. Greyhawk leans on you being a little grittier, closer to mercenaries. Maybe in Mystara you should be playing over-the-top cartoon-ish heroes? I dunno. [/QUOTE]
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