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What is Mystara?
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<blockquote data-quote="The Glen" data-source="post: 7817813" data-attributes="member: 6800327"><p>Each of the settings had their own 'hook', something that could attract players of differing tastes. If you knew the tastes of your players you could pick the right setting.</p><p></p><p>Birthright was high political fantasy, similar to Excalibur with its time jumps and having the players run the powers behind the thrones. It lacked quite a few races but nationality was more important than race most of the time.</p><p></p><p>Eberron was pulp fiction, much like the last Robin Hood. The action never stops and the story ignores the more anachronistic parts in favor of the rule of cool.</p><p></p><p>Dark Sun was just flat out post-apocalyptic scavenger world. No metal,psionics and the hardest monsters dreamt of, for a movie look at Steel Dawn, the Patrick Swayze movie that time forgot.</p><p></p><p>Grayhawk is the small heroes in a big world. You're not going to be in a position of power, there's a lot of things happening around you that you've got no control over, but you're still trying to make a difference. So like Ladyhawke for a reference.</p><p></p><p>Dragonlance is the epic quest setting. Here's your party, here's your macguffin, go fight evil. Like the Lords of the Rings.</p><p></p><p>Planescape is the multigenre super setting where you really don't have to worry about continuity in favor of story. If the party gets bored, change the setting. Similar to Valerian, City of a 1000 Planets.</p><p></p><p>Ravenloft is of course horror, but it's large enough in scope it covers all horror. If you want Susperia you can do evil cults, or pick the monster of the week and go with that. It's almost too big in scope.</p><p></p><p>Spelljammer is D&D in space. You want a new adventure just fly to a new planet. Endless possibilities but it can turn into a Star Trek alien of the week. See Treasure Planet for inspiration.</p><p></p><p>Mystara is real-world analogies and epic journies. You're going to be finding lost cities and civilizations more than just clearing out dungeons. For Mystara half the fun is getting there. Look at the 13th Warrior for inspiration.</p><p></p><p>Forgotten Realms is Mos Eisley cantina of movies. Quantity is its quality. The adventures (at least this edition) are monsters of the week. Every race is playable, and if a race isn't in Forgotten Realms just wait they'll add it. You're never going to find a location with just one race there. So, look at Star Wars for that feel.</p></blockquote><p></p>
[QUOTE="The Glen, post: 7817813, member: 6800327"] Each of the settings had their own 'hook', something that could attract players of differing tastes. If you knew the tastes of your players you could pick the right setting. Birthright was high political fantasy, similar to Excalibur with its time jumps and having the players run the powers behind the thrones. It lacked quite a few races but nationality was more important than race most of the time. Eberron was pulp fiction, much like the last Robin Hood. The action never stops and the story ignores the more anachronistic parts in favor of the rule of cool. Dark Sun was just flat out post-apocalyptic scavenger world. No metal,psionics and the hardest monsters dreamt of, for a movie look at Steel Dawn, the Patrick Swayze movie that time forgot. Grayhawk is the small heroes in a big world. You're not going to be in a position of power, there's a lot of things happening around you that you've got no control over, but you're still trying to make a difference. So like Ladyhawke for a reference. Dragonlance is the epic quest setting. Here's your party, here's your macguffin, go fight evil. Like the Lords of the Rings. Planescape is the multigenre super setting where you really don't have to worry about continuity in favor of story. If the party gets bored, change the setting. Similar to Valerian, City of a 1000 Planets. Ravenloft is of course horror, but it's large enough in scope it covers all horror. If you want Susperia you can do evil cults, or pick the monster of the week and go with that. It's almost too big in scope. Spelljammer is D&D in space. You want a new adventure just fly to a new planet. Endless possibilities but it can turn into a Star Trek alien of the week. See Treasure Planet for inspiration. Mystara is real-world analogies and epic journies. You're going to be finding lost cities and civilizations more than just clearing out dungeons. For Mystara half the fun is getting there. Look at the 13th Warrior for inspiration. Forgotten Realms is Mos Eisley cantina of movies. Quantity is its quality. The adventures (at least this edition) are monsters of the week. Every race is playable, and if a race isn't in Forgotten Realms just wait they'll add it. You're never going to find a location with just one race there. So, look at Star Wars for that feel. [/QUOTE]
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