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what is non core then?
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<blockquote data-quote="howandwhy99" data-source="post: 5645469" data-attributes="member: 3192"><p>I'll agree 3-18 for Ability Scores are core, but so is 3d6 as Bayesian bell curves, like linear progressions too, are core.</p><p></p><p>Yeah AC is the class of body "armor", not defense. Saving throws are defense too. Plus he's missing the corresponding big 3: point, line, and plane. Or piercing, slashing, and bludgeoning.</p><p></p><p>Skills and feats are new from 3E, but 3E core. Secondary skills from AD&D were pretty common though.</p><p></p><p>Rolling high on a d20 roll wasn't absolute. Yeah, for "to hit" rolls, so he mentions it. Ability checks were 3E, maybe 2nd. I can't recall.</p><p></p><p>What else? Saving Throws by damage type, a la poison, petrification, spell magic, polymorphing, etc. But these cows were made into steaks over a decade ago. It's tough when game owners don't know why certain rules were in place before changing them.</p><p></p><p>A soon to go cow: spatial positioning. Everything from the spatial order of the PCs in marching order, to traversing the dungeon, wilderness, and urban maps as mazes in play. This will happen when the grid board and minis disappear.</p><p></p><p>Percent in lair versus percent wandering monsters is gone. The campaign world as a multi-level dungeon is gone. The AD&D Bayesian encounter ladder is gone. Once per lifetime resources are gone. Yeah, there's a lot gone.</p><p></p><p>On the flip side I think alternate game complexity by class is going to return. You know, where XP totals were markers for how long it took a class to be advanced through. Also many of the more DM-made territorial games may find their way into modular play. Like realm / organizational management or dealing with the rumor mill maps. Don't tell that NPC what you don't want others to learn!</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5645469, member: 3192"] I'll agree 3-18 for Ability Scores are core, but so is 3d6 as Bayesian bell curves, like linear progressions too, are core. Yeah AC is the class of body "armor", not defense. Saving throws are defense too. Plus he's missing the corresponding big 3: point, line, and plane. Or piercing, slashing, and bludgeoning. Skills and feats are new from 3E, but 3E core. Secondary skills from AD&D were pretty common though. Rolling high on a d20 roll wasn't absolute. Yeah, for "to hit" rolls, so he mentions it. Ability checks were 3E, maybe 2nd. I can't recall. What else? Saving Throws by damage type, a la poison, petrification, spell magic, polymorphing, etc. But these cows were made into steaks over a decade ago. It's tough when game owners don't know why certain rules were in place before changing them. A soon to go cow: spatial positioning. Everything from the spatial order of the PCs in marching order, to traversing the dungeon, wilderness, and urban maps as mazes in play. This will happen when the grid board and minis disappear. Percent in lair versus percent wandering monsters is gone. The campaign world as a multi-level dungeon is gone. The AD&D Bayesian encounter ladder is gone. Once per lifetime resources are gone. Yeah, there's a lot gone. On the flip side I think alternate game complexity by class is going to return. You know, where XP totals were markers for how long it took a class to be advanced through. Also many of the more DM-made territorial games may find their way into modular play. Like realm / organizational management or dealing with the rumor mill maps. Don't tell that NPC what you don't want others to learn! [/QUOTE]
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