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What is 'normal' for you?
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<blockquote data-quote="Brazeku" data-source="post: 3570679" data-attributes="member: 48916"><p>For the one I'm a player in:</p><p></p><p>- 4 to 6 players, never any NPCs in the party</p><p>- rarely following DMG wealth by level guidelines, except at character creation, always following XP guidelines</p><p>- magic item availability seems limited, sometimes</p><p>- wide open choices on books and materials (balance is dead anyway, let the players enjoy themselves)</p><p>- few house rules</p><p>- in general settings, campaigns, and adventures are homebrew not purchased</p><p>- campaigns rarely last beyond 10th level or a few months of play</p><p>- PC death is commonplace</p><p>- always have the classic 4 roles</p><p>- plot driven play</p><p>- dungeon crawls are unfortunately common</p><p>- occasional women players</p><p>- group formed from strangers, but we're all friends now</p><p>-Sessions are 4-6 hours, usually with a dinner break, rarely longer </p><p>-sessions are weekly, but wind up averaging 3 per month due to schedules</p><p>-play is at one house</p><p></p><p></p><p>For the one I GM:</p><p></p><p>- 4 to 6 players, NPCs are always in the party</p><p>- never following DMG wealth by level guidelines, except at character creation, XP guidelines are ignored, instead levelling occurs when it seems appropriate</p><p>- magic item availability is limited by locale and diplomacy/gather info checks</p><p>- wide open choices on books and materials (balance is dead anyway, let the players enjoy themselves)</p><p>- house rules galore (everything has max hps, point based builds which scale as you gain status in guilds and groups, all monsters are revamped more or less completely or simply reinvented)</p><p>- completely homebrew</p><p>- campaigns last as long as I can tolerate it</p><p>- PC death is uncommon</p><p>- always have the classic 4 roles</p><p>- plot and character driven play</p><p>- avoid dungeon crawls</p><p>- occasional women players</p><p>- group formed from strangers, but we're all friends now</p><p>-Sessions are 4-6 hours, usually with a dinner break, rarely longer </p><p>-sessions are weekly, but wind up averaging 3 per month due to schedules</p><p>-play is at one house</p></blockquote><p></p>
[QUOTE="Brazeku, post: 3570679, member: 48916"] For the one I'm a player in: - 4 to 6 players, never any NPCs in the party - rarely following DMG wealth by level guidelines, except at character creation, always following XP guidelines - magic item availability seems limited, sometimes - wide open choices on books and materials (balance is dead anyway, let the players enjoy themselves) - few house rules - in general settings, campaigns, and adventures are homebrew not purchased - campaigns rarely last beyond 10th level or a few months of play - PC death is commonplace - always have the classic 4 roles - plot driven play - dungeon crawls are unfortunately common - occasional women players - group formed from strangers, but we're all friends now -Sessions are 4-6 hours, usually with a dinner break, rarely longer -sessions are weekly, but wind up averaging 3 per month due to schedules -play is at one house For the one I GM: - 4 to 6 players, NPCs are always in the party - never following DMG wealth by level guidelines, except at character creation, XP guidelines are ignored, instead levelling occurs when it seems appropriate - magic item availability is limited by locale and diplomacy/gather info checks - wide open choices on books and materials (balance is dead anyway, let the players enjoy themselves) - house rules galore (everything has max hps, point based builds which scale as you gain status in guilds and groups, all monsters are revamped more or less completely or simply reinvented) - completely homebrew - campaigns last as long as I can tolerate it - PC death is uncommon - always have the classic 4 roles - plot and character driven play - avoid dungeon crawls - occasional women players - group formed from strangers, but we're all friends now -Sessions are 4-6 hours, usually with a dinner break, rarely longer -sessions are weekly, but wind up averaging 3 per month due to schedules -play is at one house [/QUOTE]
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