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<blockquote data-quote="Theron" data-source="post: 3570835" data-attributes="member: 2326"><p>Between 5-10 players, including DM</p><p></p><p>Rotating DMs with three different campaigns. Two are homebrew, the other is set in the FR.</p><p></p><p>One homebrew is exclusively urban, the other is traditional wilderness/dungeon mix, and the FR is dungeon-heavy.</p><p></p><p>The group is entirely male at the moment, but in it's long (20 year) history, there have been a number of female players.</p><p></p><p>Wealth and XP vary by DM.</p><p></p><p>Magic items in two campaigns are available as per DMG guidelines. The urban homebrew is set in a place where arcane magic and martial weapons are outlawed, so purchasing magic is extremely limited and dangerous.</p><p></p><p>Between the three campaigns, we get a mix of wilderness, urban, and dungeon.</p><p></p><p>In the "traditional" homebrew, we only have one of the core four. In the urban game, we've got about half the bases covered, and in the FR game, we've got enough PCs to cover every conceivable angle.</p><p></p><p>PC deaths are rare. In the almost year I've been playing with these guys, I've witnessed only one PC death, and that was due to a failed save vs. massive damage.</p><p></p><p>Sessions are weekly for 4 hours, on campus at Rice University.</p><p></p><p>The core players have been friends for many years, going back to college. I still consider myself the new guy and a bit of an outsider. We've recently added a number of younger players, who all go to school there (the core players are all alumni). I'm the only non-Rice grad or student in the group at the moment.</p></blockquote><p></p>
[QUOTE="Theron, post: 3570835, member: 2326"] Between 5-10 players, including DM Rotating DMs with three different campaigns. Two are homebrew, the other is set in the FR. One homebrew is exclusively urban, the other is traditional wilderness/dungeon mix, and the FR is dungeon-heavy. The group is entirely male at the moment, but in it's long (20 year) history, there have been a number of female players. Wealth and XP vary by DM. Magic items in two campaigns are available as per DMG guidelines. The urban homebrew is set in a place where arcane magic and martial weapons are outlawed, so purchasing magic is extremely limited and dangerous. Between the three campaigns, we get a mix of wilderness, urban, and dungeon. In the "traditional" homebrew, we only have one of the core four. In the urban game, we've got about half the bases covered, and in the FR game, we've got enough PCs to cover every conceivable angle. PC deaths are rare. In the almost year I've been playing with these guys, I've witnessed only one PC death, and that was due to a failed save vs. massive damage. Sessions are weekly for 4 hours, on campus at Rice University. The core players have been friends for many years, going back to college. I still consider myself the new guy and a bit of an outsider. We've recently added a number of younger players, who all go to school there (the core players are all alumni). I'm the only non-Rice grad or student in the group at the moment. [/QUOTE]
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