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What is 'normal' for you?
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<blockquote data-quote="Jeysie" data-source="post: 3570895" data-attributes="member: 51817"><p>- 4 regular players, two of which are female. We've had several 5th players, half of which have been female, as is our current 5th player.</p><p></p><p>- Two different DMs - currently, one using a homebrew D&D universe loosely based on core, and the other using a comedic sci-fi universe with no magic (that of the Space Quest PC games, specifically) and homebrew d20 rules.</p><p></p><p>- Wealth and XP vary by DM. Usually core wealth for D&D, and ad-hoc for XP and the other DM's wealth.</p><p></p><p>- Magic items are generally available freely from the DMG as long as you have the cashola.</p><p></p><p>- Mostly core mechanics for D&D. The little non-core stuff that's used generally ends up being base classes and any necessary new components that go with them (Infusions, Invocations, etc.)</p><p></p><p>- Nobody in our group likes multi-classing or prestige classes, so all our current characters are single-classed and will likely stay that way (with the exception of a couple future PCs).</p><p></p><p>- Encounters are all over the map. Sewer crawls, wilderness encounters, ship warfare, diplomacy, urban exploring, snowball fights...</p><p></p><p>- Roleplaying tends to be emphasized more than combat. Additionally, "serious" is not exactly in our vocabulary... think OotS-like weirdness, just with less meta-humor (we tend to stop just shy of fourth-wall-breaking).</p><p></p><p>- We have all the standard class bases covered. Sort of.</p><p></p><p>- In our 2 years of gaming, we've never had any PC deaths (aside from voluntarily changing to a new character), although we've had several close calls.</p><p></p><p>- Sessions are weekly, four hours, online using IRC.</p><p></p><p>- Most of us were already friends before we started gaming, and the new players have mostly been successfully dragged into our chatting.</p><p></p><p>- Very few house rules - mostly some tweaks to base classes on an individual character basis and rules to cover odd situations the RAW doesn't.</p><p></p><p>- The farthest any of our characters have gotten so far is sixth level, so no clue on how we'll handle high-level stuff yet.</p><p></p><p>Peace & Luv, Liz</p></blockquote><p></p>
[QUOTE="Jeysie, post: 3570895, member: 51817"] - 4 regular players, two of which are female. We've had several 5th players, half of which have been female, as is our current 5th player. - Two different DMs - currently, one using a homebrew D&D universe loosely based on core, and the other using a comedic sci-fi universe with no magic (that of the Space Quest PC games, specifically) and homebrew d20 rules. - Wealth and XP vary by DM. Usually core wealth for D&D, and ad-hoc for XP and the other DM's wealth. - Magic items are generally available freely from the DMG as long as you have the cashola. - Mostly core mechanics for D&D. The little non-core stuff that's used generally ends up being base classes and any necessary new components that go with them (Infusions, Invocations, etc.) - Nobody in our group likes multi-classing or prestige classes, so all our current characters are single-classed and will likely stay that way (with the exception of a couple future PCs). - Encounters are all over the map. Sewer crawls, wilderness encounters, ship warfare, diplomacy, urban exploring, snowball fights... - Roleplaying tends to be emphasized more than combat. Additionally, "serious" is not exactly in our vocabulary... think OotS-like weirdness, just with less meta-humor (we tend to stop just shy of fourth-wall-breaking). - We have all the standard class bases covered. Sort of. - In our 2 years of gaming, we've never had any PC deaths (aside from voluntarily changing to a new character), although we've had several close calls. - Sessions are weekly, four hours, online using IRC. - Most of us were already friends before we started gaming, and the new players have mostly been successfully dragged into our chatting. - Very few house rules - mostly some tweaks to base classes on an individual character basis and rules to cover odd situations the RAW doesn't. - The farthest any of our characters have gotten so far is sixth level, so no clue on how we'll handle high-level stuff yet. Peace & Luv, Liz [/QUOTE]
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